com.alicizax.unity.animatio.../Runtime/Attribute/NameAttribute.cs

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2025-02-07 16:05:13 +08:00
using System;
using System.Diagnostics;
namespace AlicizaX.AnimationFlow.Runtime {
[AttributeUsage(AttributeTargets.Class), Conditional("UNITY_EDITOR")]
public class NameAttribute : Attribute {
public readonly string name;
public NameAttribute(string name) {
this.name = name;
}
}
}