com.alicizax.unity.animatio.../Runtime/Core/Animation/ScaleTo.cs

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2025-02-07 16:05:13 +08:00
using UnityEngine;
namespace AlicizaX.AnimationFlow.Runtime {
[Category("Animation")]
public class ScaleTo : ActionNode {
public float duration = 1f;
public EaseType easyType;
public Transform target;
public bool setFrom;
public Vector3 from;
public Vector3 to = Vector3.one;
protected Vector3 orgValue;
protected Vector3 enterValue;
public override void OnInit() {
orgValue = target.localScale;
}
public override void OnReset() {
target.localScale = orgValue;
}
public override void OnEnter() {
if (setFrom) {
target.localScale = from;
}
enterValue = target.localScale;
}
public override void OnUpdate(float dt) {
target.localScale = Easing.Ease(easyType, enterValue, to, elapsedTime / duration);
}
public override bool Valid() {
return target != null && duration > 0;
}
public override float Duration() {
return duration;
}
public override bool HasSubTitle() {
return true;
}
public override string SubTitle() {
return target != null ? target.name : null;
}
}
}