19 lines
438 B
C#
19 lines
438 B
C#
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namespace AlicizaX.AnimationFlow.Runtime {
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[Category("Utility"), Name("Debug")]
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public class UnityDebug : ActionNode {
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public string value;
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public override void OnEnter() {
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UnityEngine.Debug.Log(value);
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}
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public override bool Valid() {
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return !string.IsNullOrEmpty(value);
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}
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public override bool HasOutPort() {
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return false;
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}
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}
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}
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