com.alicizax.unity.animatio.../Runtime/Core/Utility/UnityDebug.cs

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2025-02-07 16:05:13 +08:00
namespace AlicizaX.AnimationFlow.Runtime {
[Category("Utility"), Name("Debug")]
public class UnityDebug : ActionNode {
public string value;
public override void OnEnter() {
UnityEngine.Debug.Log(value);
}
public override bool Valid() {
return !string.IsNullOrEmpty(value);
}
public override bool HasOutPort() {
return false;
}
}
}