com.alicizax.unity.animatio.../Editor/Inspector/AnimationFlowInspector.cs

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2025-11-18 11:27:53 +08:00
using UnityEditor;
using UnityEngine;
namespace AlicizaX.AnimationFlow.Editor
{
[CanEditMultipleObjects]
[CustomEditor(typeof(Runtime.AnimationFlow), true)]
public class AnimationFlowInspector : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("Open Graph"))
{
UnityEditor.EditorApplication.ExecuteMenuItem("Window/AnimationGraph");
}
}
}
}