2025-02-07 16:05:13 +08:00
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using UnityEngine;
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2025-11-18 11:27:53 +08:00
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namespace AlicizaX.AnimationFlow.Runtime
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{
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2025-02-07 16:05:13 +08:00
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[Category("Animation")]
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2025-11-18 11:27:53 +08:00
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public class CanvasGroupAlphaTo : AnimationBaseNode<float>
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{
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[SerializeField]
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private CanvasGroup _target;
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2025-02-07 16:05:13 +08:00
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public override void OnInit()
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{
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2025-11-18 11:27:53 +08:00
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orgValue = _target.alpha;
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2025-02-07 16:05:13 +08:00
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}
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public override void OnReset()
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{
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2025-11-18 11:27:53 +08:00
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_target.alpha = orgValue;
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2025-02-07 16:05:13 +08:00
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}
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2025-03-14 17:37:57 +08:00
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2025-11-18 11:27:53 +08:00
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public override void OnEnter()
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{
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if (setFrom)
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{
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_target.alpha = from;
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2025-02-07 16:05:13 +08:00
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}
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2025-03-14 17:37:57 +08:00
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if (Condition())
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{
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2025-11-18 11:27:53 +08:00
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_target.alpha = to;
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2025-03-14 17:37:57 +08:00
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}
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2025-11-18 11:27:53 +08:00
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enterValue = _target.alpha;
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2025-02-07 16:05:13 +08:00
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}
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2025-11-18 11:27:53 +08:00
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public override void OnUpdate(float dt)
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{
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_target.alpha = Easing.Ease(easyType, enterValue, to, elapsedTime / duration);
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2025-02-07 16:05:13 +08:00
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}
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2025-11-18 11:27:53 +08:00
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public override bool Valid()
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{
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return _target != null;
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2025-02-07 16:05:13 +08:00
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}
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2025-11-18 11:27:53 +08:00
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public override float Duration()
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{
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2025-02-07 16:05:13 +08:00
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return duration;
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}
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2025-11-18 11:27:53 +08:00
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public override bool HasSubTitle()
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{
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2025-02-07 16:05:13 +08:00
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return true;
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}
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2025-11-18 11:27:53 +08:00
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public override string SubTitle()
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{
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return _target != null ? _target.name : null;
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2025-02-07 16:05:13 +08:00
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}
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}
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}
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