com.alicizax.unity.animatio.../Runtime/Core/Base/AnimationBaseNode.cs

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2025-11-18 11:27:53 +08:00
using UnityEngine;
namespace AlicizaX.AnimationFlow.Runtime
{
public abstract class AnimationBaseNode<T> : ActionNode where T : unmanaged
{
[Header("持续事件")] public float duration = 1f;
[Header("动画类型")] public EaseType easyType;
[Header("设置起始")] public bool setFrom;
[Header("起始值")] public T from;
[Header("目标值")] public T to;
protected T orgValue;
protected T enterValue;
}
}