using UnityEngine; namespace AlicizaX.AnimationFlow.Runtime { [Category("Property")] public class GameObjectActive : ActionNode { public GameObject target; public bool active; protected bool orgValue; public override void OnInit() { orgValue = target.activeSelf; } public override void OnReset() { target.SetActive(orgValue); } public override void OnEnter() { target.SetActive(active); } public override bool Valid() { return target != null; } public override bool HasSubTitle() { return true; } public override string SubTitle() { return target != null ? target.name : null; } } }