using UnityEngine; namespace AlicizaX.AnimationFlow.Runtime { [Category("Animation")] public class RotateTo : ActionNode { public float duration = 1f; public EaseType easyType; public Transform target; public bool setFrom; public Vector3 from; public Vector3 to; protected Vector3 orgValue; protected Vector3 enterValue; public override void OnInit() { orgValue = target.localEulerAngles; } public override void OnReset() { target.localEulerAngles = orgValue; } public override void OnEnter() { if (setFrom) { target.localEulerAngles = from; } enterValue = target.localEulerAngles; } public override void OnUpdate(float dt) { target.localEulerAngles = Easing.Ease(easyType, enterValue, to, elapsedTime / duration); } public override bool Valid() { return target != null && duration > 0; } public override float Duration() { return duration; } public override bool HasSubTitle() { return true; } public override string SubTitle() { return target != null ? target.name : null; } } }