using UnityEngine; using UnityEngine.UI; namespace AlicizaX.AnimationFlow.Runtime { [Category("Property")] public class ButtonInteractable : ActionNode { public Button target; public bool interactable; protected bool orgValue; public override void OnInit() { orgValue = target.interactable; } public override void OnReset() { target.interactable = orgValue; } public override void OnEnter() { target.interactable = interactable; } public override bool Valid() { return target != null; } public override bool HasSubTitle() { return true; } public override string SubTitle() { return target != null ? target.name : null; } } }