using UnityEditor; using UnityEngine; namespace AlicizaX.AnimationFlow.Editor { [CanEditMultipleObjects] [CustomEditor(typeof(Runtime.AnimationFlow), true)] public class AnimationFlowInspector : UnityEditor.Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("Open Graph")) { UnityEditor.EditorApplication.ExecuteMenuItem("Window/AnimationGraph"); } } } }