using UnityEngine; namespace AlicizaX.AnimationFlow.Runtime { public abstract class AnimationBaseNode : ActionNode where T : unmanaged { [Header("持续事件")] public float duration = 1f; [Header("动画类型")] public EaseType easyType; [Header("设置起始")] public bool setFrom; [Header("起始值")] public T from; [Header("目标值")] public T to; protected T orgValue; protected T enterValue; } }