36 lines
805 B
C#
36 lines
805 B
C#
using UnityEngine;
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namespace AlicizaX.AnimationFlow.Runtime {
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[Category("Property")]
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public class SiblingIndex : ActionNode {
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public Transform target;
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public int index;
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protected int orgIndex;
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public override void OnInit() {
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orgIndex = target.GetSiblingIndex();
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}
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public override void OnReset() {
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target.SetSiblingIndex(orgIndex);
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}
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public override void OnEnter() {
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target.SetSiblingIndex(index);
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}
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public override bool Valid() {
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return target != null;
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}
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public override bool HasSubTitle() {
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return true;
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}
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public override string SubTitle() {
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return target != null ? target.name : null;
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}
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}
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}
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