61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using UnityEngine;
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namespace AlicizaX.AnimationFlow.Runtime {
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[Category("Property")]
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public class SpriteRendererProperty : ActionNode {
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public SpriteRenderer target;
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public bool setSprite = true;
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public Sprite sprite;
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public bool setColor;
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public Color color;
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public bool setLayer;
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public int layer;
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protected Sprite orgSprite;
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protected Color orgColor;
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protected int orgLayer;
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public override void OnInit() {
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orgSprite = target.sprite;
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orgColor = target.color;
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orgLayer = target.sortingLayerID;
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}
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public override void OnReset() {
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if (setSprite) {
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target.sprite = orgSprite;
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}
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if (setColor) {
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target.color = orgColor;
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}
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if (setLayer) {
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target.sortingLayerID = orgLayer;
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}
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}
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public override void OnEnter() {
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if (setSprite) {
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target.sprite = sprite;
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}
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if (setColor) {
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target.color = color;
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}
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if (setLayer) {
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target.sortingLayerID = layer;
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}
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}
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public override bool Valid() {
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return target != null;
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}
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public override bool HasSubTitle() {
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return true;
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}
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public override string SubTitle() {
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return target != null ? target.name : null;
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}
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}
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}
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