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This commit is contained in:
陈思海 2025-09-10 16:04:08 +08:00
parent 5d93024115
commit 5aca0bb9f6
2 changed files with 93 additions and 141 deletions

View File

@ -10,132 +10,110 @@ namespace Cysharp.Threading.Tasks
{
return ToUniTask(handle).GetAwaiter();
}
public static UniTask ToUniTask(this AsyncOperationBase handle,
IProgress<float> progress = null,
PlayerLoopTiming timing = PlayerLoopTiming.Update)
public static UniTask ToUniTask(this AsyncOperationBase handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update)
{
ThrowArgumentNullException(handle, nameof(handle));
if(handle.IsDone)
if (handle.IsDone)
{
return UniTask.CompletedTask;
}
return new UniTask(
AsyncOperationBaserConfiguredSource.Create(
handle,
timing,
progress,
out var token
),
AsyncOperationBaserConfiguredSource.Create(handle, timing, progress, out var token),
token
);
}
sealed class AsyncOperationBaserConfiguredSource : IUniTaskSource,
IPlayerLoopItem,
ITaskPoolNode<AsyncOperationBaserConfiguredSource>
sealed class AsyncOperationBaserConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationBaserConfiguredSource>
{
private static TaskPool<AsyncOperationBaserConfiguredSource> pool;
private static TaskPool<AsyncOperationBaserConfiguredSource> _pool;
private AsyncOperationBaserConfiguredSource _nextNode;
private readonly Action<AsyncOperationBase> _continuationAction;
private AsyncOperationBase _handle;
private IProgress<float> _progress;
private bool _completed;
private UniTaskCompletionSourceCore<AsyncUnit> _core;
private AsyncOperationBaserConfiguredSource nextNode;
public ref AsyncOperationBaserConfiguredSource NextNode => ref nextNode;
public ref AsyncOperationBaserConfiguredSource NextNode => ref _nextNode;
static AsyncOperationBaserConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(AsyncOperationBaserConfiguredSource), () => pool.Size);
TaskPool.RegisterSizeGetter(typeof(AsyncOperationBaserConfiguredSource), () => _pool.Size);
}
private readonly Action<AsyncOperationBase> continuationAction;
private AsyncOperationBase handle;
private IProgress<float> progress;
private bool completed;
private UniTaskCompletionSourceCore<AsyncUnit> core;
AsyncOperationBaserConfiguredSource() { _continuationAction = Continuation; }
AsyncOperationBaserConfiguredSource() { continuationAction = Continuation; }
public static IUniTaskSource Create(AsyncOperationBase handle,
PlayerLoopTiming timing,
IProgress<float> progress,
out short token)
public static IUniTaskSource Create(AsyncOperationBase handle, PlayerLoopTiming timing, IProgress<float> progress, out short token)
{
if(!pool.TryPop(out var result))
if (!_pool.TryPop(out var result))
{
result = new AsyncOperationBaserConfiguredSource();
}
result.handle = handle;
result.progress = progress;
result.completed = false;
result._handle = handle;
result._progress = progress;
result._completed = false;
TaskTracker.TrackActiveTask(result, 3);
if(progress != null)
if (progress != null)
{
PlayerLoopHelper.AddAction(timing, result);
}
handle.Completed += result.continuationAction;
token = result.core.Version;
handle.Completed += result._continuationAction;
token = result._core.Version;
return result;
}
private void Continuation(AsyncOperationBase _)
{
handle.Completed -= continuationAction;
_handle.Completed -= _continuationAction;
if(completed)
if (_completed)
{
TryReturn();
}
else
{
completed = true;
if(handle.Status == EOperationStatus.Failed)
_completed = true;
if (_handle.Status == EOperationStatus.Failed)
{
core.TrySetException(new Exception(handle.Error));
_core.TrySetException(new Exception(_handle.Error));
}
else
{
core.TrySetResult(AsyncUnit.Default);
_core.TrySetResult(AsyncUnit.Default);
}
}
}
bool TryReturn()
private bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
handle = default;
progress = default;
return pool.TryPush(this);
_core.Reset();
_handle = default;
_progress = default;
return _pool.TryPush(this);
}
public UniTaskStatus GetStatus(short token) => core.GetStatus(token);
public UniTaskStatus GetStatus(short token) => _core.GetStatus(token);
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
_core.OnCompleted(continuation, state, token);
}
public void GetResult(short token) { core.GetResult(token); }
public UniTaskStatus UnsafeGetStatus() => core.UnsafeGetStatus();
public void GetResult(short token) { _core.GetResult(token); }
public UniTaskStatus UnsafeGetStatus() => _core.UnsafeGetStatus();
public bool MoveNext()
{
if(completed)
if (_completed)
{
TryReturn();
return false;
}
if(!handle.IsDone)
if (!_handle.IsDone)
{
progress?.Report(handle.Progress);
_progress?.Report(_handle.Progress);
}
return true;

View File

@ -7,77 +7,61 @@ using System.Runtime.CompilerServices;
using YooAsset;
using static Cysharp.Threading.Tasks.Internal.Error;
namespace Cysharp.Threading.Tasks
{
public static class OperationHandleBaseExtensions
public static class HandleBaseExtensions
{
public static UniTask.Awaiter GetAwaiter(this HandleBase handle)
{
return ToUniTask(handle).GetAwaiter();
}
public static UniTask ToUniTask(this HandleBase handle,
IProgress<float> progress = null,
PlayerLoopTiming timing = PlayerLoopTiming.Update)
public static UniTask ToUniTask(this HandleBase handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update)
{
ThrowArgumentNullException(handle, nameof(handle));
if(!handle.IsValid)
if (!handle.IsValid)
{
return UniTask.CompletedTask;
}
return new UniTask(
OperationHandleBaserConfiguredSource.Create(
handle,
timing,
progress,
out var token
),
HandleBaserConfiguredSource.Create(handle, timing, progress, out var token),
token
);
}
sealed class OperationHandleBaserConfiguredSource : IUniTaskSource,
IPlayerLoopItem,
ITaskPoolNode<OperationHandleBaserConfiguredSource>
sealed class HandleBaserConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<HandleBaserConfiguredSource>
{
private static TaskPool<OperationHandleBaserConfiguredSource> pool;
private static TaskPool<HandleBaserConfiguredSource> _pool;
private HandleBaserConfiguredSource _nextNode;
private readonly Action<HandleBase> _continuationAction;
private HandleBase _handle;
private IProgress<float> _progress;
private bool _completed;
private UniTaskCompletionSourceCore<AsyncUnit> _core;
private OperationHandleBaserConfiguredSource nextNode;
public ref HandleBaserConfiguredSource NextNode => ref _nextNode;
public ref OperationHandleBaserConfiguredSource NextNode => ref nextNode;
static OperationHandleBaserConfiguredSource()
static HandleBaserConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(OperationHandleBaserConfiguredSource), () => pool.Size);
TaskPool.RegisterSizeGetter(typeof(HandleBaserConfiguredSource), () => _pool.Size);
}
private readonly Action<HandleBase> continuationAction;
private HandleBase handle;
private IProgress<float> progress;
private bool completed;
private UniTaskCompletionSourceCore<AsyncUnit> core;
HandleBaserConfiguredSource() { _continuationAction = Continuation; }
OperationHandleBaserConfiguredSource() { continuationAction = Continuation; }
public static IUniTaskSource Create(HandleBase handle,
PlayerLoopTiming timing,
IProgress<float> progress,
out short token)
public static IUniTaskSource Create(HandleBase handle, PlayerLoopTiming timing, IProgress<float> progress, out short token)
{
if(!pool.TryPop(out var result))
if (!_pool.TryPop(out var result))
{
result = new OperationHandleBaserConfiguredSource();
result = new HandleBaserConfiguredSource();
}
result.handle = handle;
result.progress = progress;
result.completed = false;
result._handle = handle;
result._progress = progress;
result._completed = false;
TaskTracker.TrackActiveTask(result, 3);
if(progress != null)
if (progress != null)
{
PlayerLoopHelper.AddAction(timing, result);
}
@ -87,7 +71,7 @@ namespace Cysharp.Threading.Tasks
// BUG 也可能报的是 Action '1' Action '1' 的 InvalidCastException
// BUG 此处不得不这么修改, 如果后续 Unity 修复了这个问题, 可以恢复之前的写法
#if UNITY_2020_BUG
switch(handle)
switch (handle)
{
case AssetHandle asset_handle:
asset_handle.Completed += result.AssetContinuation;
@ -125,37 +109,33 @@ namespace Cysharp.Threading.Tasks
break;
}
#endif
token = result.core.Version;
token = result._core.Version;
return result;
}
#if UNITY_2020_BUG
private void AssetContinuation(AssetHandle handle)
{
handle.Completed -= AssetContinuation;
BaseContinuation();
}
private void SceneContinuation(SceneHandle handle)
{
handle.Completed -= SceneContinuation;
BaseContinuation();
}
private void SubContinuation(SubAssetsHandle handle)
{
handle.Completed -= SubContinuation;
BaseContinuation();
}
private void RawFileContinuation(RawFileHandle handle)
{
handle.Completed -= RawFileContinuation;
BaseContinuation();
}
private void AllAssetsContinuation(AllAssetsHandle handle)
{
{
handle.Completed -= AllAssetsContinuation;
BaseContinuation();
}
@ -163,79 +143,73 @@ namespace Cysharp.Threading.Tasks
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void BaseContinuation()
{
if(completed)
if (_completed)
{
TryReturn();
}
else
{
completed = true;
if(handle.Status == EOperationStatus.Failed)
_completed = true;
if (_handle.Status == EOperationStatus.Failed)
{
core.TrySetException(new Exception(handle.LastError));
_core.TrySetException(new Exception(_handle.LastError));
}
else
{
core.TrySetResult(AsyncUnit.Default);
_core.TrySetResult(AsyncUnit.Default);
}
}
}
private void Continuation(HandleBase _)
{
switch(handle)
switch (_handle)
{
case AssetHandle asset_handle:
asset_handle.Completed -= continuationAction;
asset_handle.Completed -= _continuationAction;
break;
case SceneHandle scene_handle:
scene_handle.Completed -= continuationAction;
scene_handle.Completed -= _continuationAction;
break;
case SubAssetsHandle sub_asset_handle:
sub_asset_handle.Completed -= continuationAction;
sub_asset_handle.Completed -= _continuationAction;
break;
case RawFileHandle raw_file_handle:
raw_file_handle.Completed -= continuationAction;
raw_file_handle.Completed -= _continuationAction;
break;
case AllAssetsHandle all_assets_handle:
all_assets_handle.Completed -= continuationAction;
all_assets_handle.Completed -= _continuationAction;
break;
}
BaseContinuation();
}
bool TryReturn()
private bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
handle = default;
progress = default;
return pool.TryPush(this);
_core.Reset();
_handle = default;
_progress = default;
return _pool.TryPush(this);
}
public UniTaskStatus GetStatus(short token) => core.GetStatus(token);
public UniTaskStatus GetStatus(short token) => _core.GetStatus(token);
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
_core.OnCompleted(continuation, state, token);
}
public void GetResult(short token) { core.GetResult(token); }
public UniTaskStatus UnsafeGetStatus() => core.UnsafeGetStatus();
public void GetResult(short token) { _core.GetResult(token); }
public UniTaskStatus UnsafeGetStatus() => _core.UnsafeGetStatus();
public bool MoveNext()
{
if(completed)
if (_completed)
{
TryReturn();
return false;
}
if(handle.IsValid)
if (_handle.IsValid)
{
progress?.Report(handle.Progress);
_progress?.Report(_handle.Progress);
}
return true;