com.alicizax.unity.editor.e.../Editor/Build/BuildCLI/BuildParameter.cs

57 lines
1.2 KiB
C#
Raw Normal View History

2025-03-11 17:46:52 +08:00
using System;
2025-03-24 13:17:04 +08:00
using AlicizaX;
2025-03-11 17:46:52 +08:00
using UnityEditor;
2025-08-01 19:32:29 +08:00
using UnityEngine;
2025-03-11 17:46:52 +08:00
using UnityEngine.Serialization;
2025-07-29 09:45:36 +08:00
using YooAsset;
2025-03-11 17:46:52 +08:00
using YooAsset.Editor;
2025-03-20 14:23:00 +08:00
2025-03-20 14:17:24 +08:00
public class AppBuildParameter
2025-03-11 17:46:52 +08:00
{
2025-03-20 14:23:00 +08:00
public BuildTarget BuildTarget;
public string OutPutPath;
public bool ShowDebugWnd;
public bool DevelopBuild;
public int ResMode;
public string FileName;
public Language Language;
2025-08-01 19:32:29 +08:00
public string[] Scenes;
/// <summary>
/// 版本
/// </summary>
public string Version;
/// <summary>
/// 是否全屏
/// </summary>
public FullScreenMode FullScreenMode;
/// <summary>
/// 窗口化大小
/// </summary>
public Vector2Int WindowedScreenSize;
2025-03-11 17:46:52 +08:00
}
2025-03-20 14:17:24 +08:00
public class ResourceBuildParameter
2025-03-11 17:46:52 +08:00
{
2025-03-20 14:23:00 +08:00
public BuildTarget ResourceBuildTarget;
public string PackageVersion;
public bool UseDefaultPackageVersion;
public string OutputPath;
public ResourceBuildMode BuildMode;
2025-03-11 17:46:52 +08:00
2025-03-20 14:17:24 +08:00
2025-03-20 14:23:00 +08:00
public ECompressOption CompressOption = ECompressOption.LZ4;
2025-07-29 09:45:36 +08:00
public EFileNameStyle FileNameStyle = EFileNameStyle.BundleName_HashName;
2025-03-20 14:23:00 +08:00
public string EncryptionServiceType = "AlicizaX.Resource.Editor.FileOffsetEncryption";
2025-03-11 17:46:52 +08:00
}
public enum ResourceBuildMode
{
Offline,
Online,
}