This commit is contained in:
陈思海 2025-12-10 17:38:00 +08:00
parent da3a43a2a6
commit 57c49b1e2f

View File

@ -1,10 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using AlicizaX.Localization.Runtime;
using AlicizaX;
using AlicizaX.Localization.Editor;
using Paps.UnityToolbarExtenderUIToolkit;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.UIElements;
@ -56,6 +59,7 @@ public class LocalizationDropdownField : IMGUIContainer
void ClickToolsSubmenu(string langaugeName)
{
EditorPrefs.SetString(LocalizationComponent.PrefsKey, langaugeName);
InvokeOnValidateInScene();
Debug.Log(langaugeName);
}
@ -63,4 +67,45 @@ public class LocalizationDropdownField : IMGUIContainer
{
return EditorPrefs.GetString(LocalizationComponent.PrefsKey, "None");
}
public static void InvokeOnValidateInScene()
{
System.Type targetType = AlicizaX.Utility.Assembly.GetType("UnityEngine.UI.UXTextMeshPro");
MethodInfo onValidateMethod = targetType.GetMethod("OnValidate", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
if (onValidateMethod == null)
{
Debug.LogWarning($"类型 {targetType.Name} 没有找到 OnValidate 方法(可能是用其他签名或不存在)");
return;
}
List<Component> components = new List<Component>();
components = GameObject.FindObjectsOfType(targetType).ToList().Select(t => (t as Component)).ToList();
if (components.Count == 0)
{
Debug.Log("未在场景中找到任何目标组件。");
return;
}
int count = 0;
var scenesToMarkDirty = EditorSceneManager.GetActiveScene();
foreach (var comp in components)
{
Undo.RecordObject(comp, "Invoke OnValidate");
onValidateMethod.Invoke(comp, null);
EditorUtility.SetDirty(comp);
count++;
}
if (count > 0)
{
EditorSceneManager.MarkSceneDirty(scenesToMarkDirty);
}
}
}