update
This commit is contained in:
parent
171ba7b2d6
commit
7137cc0c81
@ -1,26 +0,0 @@
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// using Paps.UnityToolbarExtenderUIToolkit;
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// using UnityEditor;
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// using UnityEngine;
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// using UnityEngine.UIElements;
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//
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// [MainToolbarElement(id: "BuildSettingWindow", alignment: ToolbarAlign.Right, order: 3)]
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// public class BuildSettingWindow : IMGUIContainer
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// {
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// private GUIContent buildBtContent;
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//
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// public void InitializeElement()
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// {
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// buildBtContent = EditorGUIUtility.TrTextContentWithIcon("Build App/Hotfix", "打新包/打热更", EditorGUIUtility.IconContent("d_BuildSettings.Standalone").image);
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// onGUIHandler = MyGUIMethod;
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// }
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//
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// private void MyGUIMethod()
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// {
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// GUILayout.BeginHorizontal();
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//
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// if (GUILayout.Button(buildBtContent, EditorStyles.toolbarButton, GUILayout.MaxWidth(125)))
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// Debug.Log("GUI Button clicked");
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//
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// GUILayout.EndHorizontal();
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// }
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// }
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@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: b7b9f8865a200e04b81804580b6d1de1
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timeCreated: 1741240351
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24
Editor/ToolBarExtension/EditorToolFunctionAttribute.cs
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24
Editor/ToolBarExtension/EditorToolFunctionAttribute.cs
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using System;
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using System.Reflection;
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namespace AlicizaX.Editor.Extension
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{
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[AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
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public class EditorToolFunctionAttribute : Attribute
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{
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public string ToolMenuPath { get; private set; }
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public int MenuOrder { get; private set; }
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public MethodInfo MethodInfo { get; private set; }
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public EditorToolFunctionAttribute(string menu, int menuOrder = 0)
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{
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this.ToolMenuPath = menu;
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MenuOrder = menuOrder;
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}
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public void SetMethodInfo(MethodInfo methodInfo)
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{
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MethodInfo = methodInfo;
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: b242a864126249459c576ae04b84bd3c
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timeCreated: 1775562565
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8
Editor/ToolBarExtension/New.meta
Normal file
8
Editor/ToolBarExtension/New.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 826b6ceb6b80b0e4da54e2d8c6178bfd
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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161
Editor/ToolBarExtension/New/EditorQuickToolbarDropdown.cs
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161
Editor/ToolBarExtension/New/EditorQuickToolbarDropdown.cs
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#if UNITY_6000_3_OR_NEWER
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEditor;
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using UnityEditor.Toolbars;
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using UnityEngine;
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namespace AlicizaX.Editor.Extension
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{
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[InitializeOnLoad]
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public static class EditorQuickToolbarDropdown
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{
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private const string ElementPath = "AlicizaX/EditorQuickTools";
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private const string Tooltip = "Open editor quick tools";
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private static readonly Texture2D ToolIcon;
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private static readonly List<ToolEntry> ToolEntries;
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private sealed class ToolEntry
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{
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public string MenuPath;
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public int MenuOrder;
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public MethodInfo MethodInfo;
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}
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static EditorQuickToolbarDropdown()
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{
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ToolIcon = GetIcon("CustomTool") ?? GetIcon("Settings");
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ToolEntries = CollectToolEntries();
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}
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[MainToolbarElement(ElementPath, defaultDockPosition = MainToolbarDockPosition.Right, defaultDockIndex = 1)]
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public static MainToolbarElement CreateElement()
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{
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return new MainToolbarDropdown(
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new MainToolbarContent("Tools", ToolIcon, Tooltip),
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ShowDropdownMenu);
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}
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private static void ShowDropdownMenu(Rect dropdownRect)
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{
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var menu = new GenericMenu();
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if (ToolEntries.Count == 0)
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{
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menu.AddDisabledItem(new GUIContent("No tools found"));
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menu.DropDown(dropdownRect);
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return;
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}
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foreach (var toolEntry in ToolEntries)
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{
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var capturedToolEntry = toolEntry;
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menu.AddItem(
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new GUIContent(capturedToolEntry.MenuPath),
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false,
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() => InvokeTool(capturedToolEntry));
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}
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menu.DropDown(dropdownRect);
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}
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private static List<ToolEntry> CollectToolEntries()
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{
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var toolEntries = new List<ToolEntry>();
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foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
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{
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if (assembly.FullName.Contains("Sirenix", StringComparison.Ordinal))
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{
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continue;
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}
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Type[] types;
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try
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{
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types = assembly.GetTypes();
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}
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catch (ReflectionTypeLoadException exception)
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{
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types = exception.Types.Where(type => type != null).ToArray();
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}
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catch
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{
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continue;
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}
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foreach (var type in types)
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{
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MethodInfo[] methods;
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try
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{
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methods = type.GetMethods(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
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}
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catch
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{
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continue;
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}
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foreach (var method in methods)
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{
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var attribute = method.GetCustomAttribute<EditorToolFunctionAttribute>();
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if (attribute == null)
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{
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continue;
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}
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toolEntries.Add(new ToolEntry
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{
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MenuPath = attribute.ToolMenuPath,
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MenuOrder = attribute.MenuOrder,
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MethodInfo = method
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});
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}
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}
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}
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toolEntries.Sort((left, right) =>
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{
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var orderCompare = left.MenuOrder.CompareTo(right.MenuOrder);
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return orderCompare != 0
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? orderCompare
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: string.Compare(left.MenuPath, right.MenuPath, StringComparison.OrdinalIgnoreCase);
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});
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return toolEntries;
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}
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private static void InvokeTool(ToolEntry toolEntry)
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{
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if (toolEntry.MethodInfo == null || !toolEntry.MethodInfo.IsStatic)
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{
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Debug.LogError("Tool method is not static or could not be found.");
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return;
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}
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if (toolEntry.MethodInfo.GetParameters().Length != 0)
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{
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Debug.LogError($"Tool method '{toolEntry.MethodInfo.Name}' must be parameterless.");
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return;
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}
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try
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{
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toolEntry.MethodInfo.Invoke(null, null);
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}
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catch (Exception exception)
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{
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Debug.LogException(exception);
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}
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}
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private static Texture2D GetIcon(string iconName)
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{
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return EditorGUIUtility.IconContent(iconName).image as Texture2D;
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}
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}
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}
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#endif
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 219127dd6a8ebe143996214d98d2b475
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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161
Editor/ToolBarExtension/New/LocalizationToolbarDropdown.cs
Normal file
161
Editor/ToolBarExtension/New/LocalizationToolbarDropdown.cs
Normal file
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#if UNITY_6000_3_OR_NEWER
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using AlicizaX.Localization.Editor;
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using AlicizaX.Localization.Runtime;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEditor.Toolbars;
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using UnityEngine;
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namespace AlicizaX.Editor.Extension
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{
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[InitializeOnLoad]
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public static class LocalizationToolbarDropdown
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{
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private const string ElementPath = "AlicizaX/Localization";
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private const string Tooltip = "Switch editor localization preview language";
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private static readonly Texture2D SettingsIcon;
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private static string s_LastKnownLanguage;
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static LocalizationToolbarDropdown()
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{
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SettingsIcon = GetIcon("Settings");
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s_LastKnownLanguage = GetSelectedLanguage();
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EditorApplication.update += RefreshWhenLanguageChanges;
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}
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[MainToolbarElement(ElementPath, defaultDockPosition = MainToolbarDockPosition.Right, defaultDockIndex = 0)]
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public static MainToolbarElement CreateElement()
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{
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return new MainToolbarDropdown(
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new MainToolbarContent(GetToolbarLabel(), SettingsIcon, Tooltip),
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ShowDropdownMenu);
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}
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private static void RefreshWhenLanguageChanges()
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{
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var selectedLanguage = GetSelectedLanguage();
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if (selectedLanguage == s_LastKnownLanguage)
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{
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return;
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}
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s_LastKnownLanguage = selectedLanguage;
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MainToolbar.Refresh(ElementPath);
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}
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private static void ShowDropdownMenu(Rect dropdownRect)
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{
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var selectedLanguage = GetSelectedLanguage();
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var menu = new GenericMenu();
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var languageNames = GetLanguageTypeNames();
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if (languageNames.Count == 0)
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{
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menu.AddDisabledItem(new GUIContent("No language options"));
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menu.DropDown(dropdownRect);
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return;
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}
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foreach (var languageName in languageNames)
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{
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var capturedLanguageName = languageName;
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menu.AddItem(
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new GUIContent(capturedLanguageName),
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string.Equals(selectedLanguage, capturedLanguageName, StringComparison.Ordinal),
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() => SetSelectedLanguage(capturedLanguageName));
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}
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menu.DropDown(dropdownRect);
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}
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private static void SetSelectedLanguage(string languageName)
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{
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EditorPrefs.SetString(LocalizationComponent.PrefsKey, languageName);
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s_LastKnownLanguage = languageName;
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InvokeOnValidateInScene();
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MainToolbar.Refresh(ElementPath);
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}
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private static IReadOnlyList<string> GetLanguageTypeNames()
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{
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return LocalizationConfiguration.Instance != null
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? LocalizationConfiguration.Instance.LanguageTypeNames
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: Array.Empty<string>();
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}
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private static string GetSelectedLanguage()
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{
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return EditorPrefs.GetString(LocalizationComponent.PrefsKey, "None");
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}
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private static string GetToolbarLabel()
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{
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return GetSelectedLanguage();
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}
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private static void InvokeOnValidateInScene()
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{
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var targetType = FindType("UnityEngine.UI.UXTextMeshPro");
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if (targetType == null)
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{
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Debug.LogWarning("Could not find type UnityEngine.UI.UXTextMeshPro.");
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return;
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}
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var onValidateMethod = targetType.GetMethod(
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"OnValidate",
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BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
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|
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if (onValidateMethod == null)
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{
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Debug.LogWarning($"Could not find OnValidate on {targetType.Name}.");
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return;
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||||
}
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var components = GameObject.FindObjectsOfType(targetType)
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.OfType<Component>()
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.ToList();
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||||
|
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if (components.Count == 0)
|
||||
{
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return;
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}
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var sceneToMarkDirty = EditorSceneManager.GetActiveScene();
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foreach (var component in components)
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{
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Undo.RecordObject(component, "Invoke OnValidate");
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onValidateMethod.Invoke(component, null);
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EditorUtility.SetDirty(component);
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}
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EditorSceneManager.MarkSceneDirty(sceneToMarkDirty);
|
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}
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||||
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||||
private static Type FindType(string fullName)
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||||
{
|
||||
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
var type = assembly.GetType(fullName);
|
||||
if (type != null)
|
||||
{
|
||||
return type;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static Texture2D GetIcon(string iconName)
|
||||
{
|
||||
return EditorGUIUtility.IconContent(iconName).image as Texture2D;
|
||||
}
|
||||
}
|
||||
}
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#endif
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
|
||||
guid: 13ca60a407539344ba0c7fed723066cf
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
90
Editor/ToolBarExtension/New/ResourceModeToolbarDropdown.cs
Normal file
90
Editor/ToolBarExtension/New/ResourceModeToolbarDropdown.cs
Normal file
@ -0,0 +1,90 @@
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||||
#if UNITY_6000_3_OR_NEWER
|
||||
using AlicizaX.Resource.Runtime;
|
||||
using UnityEditor;
|
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using UnityEditor.Toolbars;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AlicizaX.Editor.Extension
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public static class ResourceModeToolbarDropdown
|
||||
{
|
||||
private const string ElementPath = "AlicizaX/ResourceMode";
|
||||
private const string Tooltip = "配置 App 运行时资源模式";
|
||||
|
||||
private static readonly string[] ResourceModeNames =
|
||||
{
|
||||
"Editor",
|
||||
"Offline",
|
||||
"Host",
|
||||
"Webgl"
|
||||
};
|
||||
|
||||
private static readonly Texture2D SettingsIcon;
|
||||
private static int s_LastKnownModeIndex;
|
||||
|
||||
static ResourceModeToolbarDropdown()
|
||||
{
|
||||
SettingsIcon = EditorGUIUtility.IconContent("Settings").image as Texture2D;
|
||||
s_LastKnownModeIndex = GetSelectedModeIndex();
|
||||
EditorApplication.update += RefreshWhenModeChanged;
|
||||
}
|
||||
|
||||
[MainToolbarElement(ElementPath, defaultDockPosition = MainToolbarDockPosition.Middle, defaultDockIndex = 101)]
|
||||
public static MainToolbarElement CreateElement()
|
||||
{
|
||||
return new MainToolbarDropdown(
|
||||
new MainToolbarContent(GetToolbarLabel(), SettingsIcon, Tooltip),
|
||||
ShowDropdownMenu);
|
||||
}
|
||||
|
||||
private static void RefreshWhenModeChanged()
|
||||
{
|
||||
var selectedModeIndex = GetSelectedModeIndex();
|
||||
if (selectedModeIndex == s_LastKnownModeIndex)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
s_LastKnownModeIndex = selectedModeIndex;
|
||||
MainToolbar.Refresh(ElementPath);
|
||||
}
|
||||
|
||||
private static void ShowDropdownMenu(Rect dropdownRect)
|
||||
{
|
||||
var currentIndex = GetSelectedModeIndex();
|
||||
var menu = new GenericMenu();
|
||||
|
||||
for (var i = 0; i < ResourceModeNames.Length; i++)
|
||||
{
|
||||
var modeIndex = i;
|
||||
menu.AddItem(
|
||||
new GUIContent(ResourceModeNames[modeIndex]),
|
||||
currentIndex == modeIndex,
|
||||
() => SetSelectedMode(modeIndex));
|
||||
}
|
||||
|
||||
menu.DropDown(dropdownRect);
|
||||
}
|
||||
|
||||
private static void SetSelectedMode(int modeIndex)
|
||||
{
|
||||
var safeModeIndex = Mathf.Clamp(modeIndex, 0, ResourceModeNames.Length - 1);
|
||||
EditorPrefs.SetInt(ResourceComponent.PrefsKey, safeModeIndex);
|
||||
s_LastKnownModeIndex = safeModeIndex;
|
||||
MainToolbar.Refresh(ElementPath);
|
||||
}
|
||||
|
||||
private static int GetSelectedModeIndex()
|
||||
{
|
||||
var storedIndex = EditorPrefs.GetInt(ResourceComponent.PrefsKey, 0);
|
||||
return Mathf.Clamp(storedIndex, 0, ResourceModeNames.Length - 1);
|
||||
}
|
||||
|
||||
private static string GetToolbarLabel()
|
||||
{
|
||||
return $"Res:{ResourceModeNames[GetSelectedModeIndex()]}";
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ec58d6908c969b848a6fcb2637e7f0a5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
183
Editor/ToolBarExtension/New/SwitchSceneToolbarDropdown.cs
Normal file
183
Editor/ToolBarExtension/New/SwitchSceneToolbarDropdown.cs
Normal file
@ -0,0 +1,183 @@
|
||||
#if UNITY_6000_3_OR_NEWER
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEditor.Toolbars;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AlicizaX.Editor.Extension
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public static class SwitchSceneToolbarDropdown
|
||||
{
|
||||
private const string ElementPath = "AlicizaX/SwitchScene";
|
||||
private const string Tooltip = "Switch the active scene";
|
||||
|
||||
private static readonly string[] SearchRoots =
|
||||
{
|
||||
"Assets/Bundles/",
|
||||
"Assets/Scenes/"
|
||||
};
|
||||
|
||||
private static readonly Texture2D UnityLogoIcon;
|
||||
|
||||
private struct SceneEntry
|
||||
{
|
||||
public string ScenePath;
|
||||
public string DisplayName;
|
||||
}
|
||||
|
||||
static SwitchSceneToolbarDropdown()
|
||||
{
|
||||
UnityLogoIcon = GetIcon("UnityLogo");
|
||||
EditorSceneManager.sceneOpened += OnSceneOpened;
|
||||
EditorSceneManager.activeSceneChangedInEditMode += OnActiveSceneChanged;
|
||||
}
|
||||
|
||||
[MainToolbarElement(ElementPath, defaultDockPosition = MainToolbarDockPosition.Left, defaultDockIndex = 1)]
|
||||
public static MainToolbarElement CreateElement()
|
||||
{
|
||||
return new MainToolbarDropdown(
|
||||
new MainToolbarContent(GetToolbarLabel(), UnityLogoIcon, Tooltip),
|
||||
ShowDropdownMenu);
|
||||
}
|
||||
|
||||
private static void OnSceneOpened(UnityEngine.SceneManagement.Scene scene, OpenSceneMode mode)
|
||||
{
|
||||
MainToolbar.Refresh(ElementPath);
|
||||
}
|
||||
|
||||
private static void OnActiveSceneChanged(UnityEngine.SceneManagement.Scene previousScene, UnityEngine.SceneManagement.Scene newScene)
|
||||
{
|
||||
MainToolbar.Refresh(ElementPath);
|
||||
}
|
||||
|
||||
private static void ShowDropdownMenu(Rect dropdownRect)
|
||||
{
|
||||
var menu = new GenericMenu
|
||||
{
|
||||
allowDuplicateNames = true
|
||||
};
|
||||
|
||||
var scenes = CollectScenes();
|
||||
var activeScenePath = EditorSceneManager.GetActiveScene().path;
|
||||
|
||||
if (scenes.Count == 0)
|
||||
{
|
||||
menu.AddDisabledItem(new GUIContent("No scenes found"));
|
||||
menu.DropDown(dropdownRect);
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0; i < scenes.Count; i++)
|
||||
{
|
||||
var sceneEntry = scenes[i];
|
||||
menu.AddItem(
|
||||
new GUIContent(sceneEntry.DisplayName),
|
||||
string.Equals(sceneEntry.ScenePath, activeScenePath, StringComparison.OrdinalIgnoreCase),
|
||||
() => SwitchScene(sceneEntry.ScenePath));
|
||||
}
|
||||
|
||||
menu.DropDown(dropdownRect);
|
||||
}
|
||||
|
||||
private static List<SceneEntry> CollectScenes()
|
||||
{
|
||||
var sceneEntries = new List<SceneEntry>();
|
||||
var sceneGuids = AssetDatabase.FindAssets("t:Scene", SearchRoots);
|
||||
|
||||
foreach (var sceneGuid in sceneGuids)
|
||||
{
|
||||
var scenePath = AssetDatabase.GUIDToAssetPath(sceneGuid);
|
||||
sceneEntries.Add(new SceneEntry
|
||||
{
|
||||
ScenePath = scenePath,
|
||||
DisplayName = BuildDisplayName(scenePath)
|
||||
});
|
||||
}
|
||||
|
||||
sceneEntries.Sort((left, right) => string.Compare(left.DisplayName, right.DisplayName, StringComparison.OrdinalIgnoreCase));
|
||||
return sceneEntries;
|
||||
}
|
||||
|
||||
private static string BuildDisplayName(string scenePath)
|
||||
{
|
||||
var sceneName = Path.GetFileNameWithoutExtension(scenePath);
|
||||
var sceneDirectory = NormalizePath(Path.GetDirectoryName(scenePath));
|
||||
|
||||
foreach (var searchRoot in SearchRoots)
|
||||
{
|
||||
var normalizedRoot = NormalizePath(searchRoot).TrimEnd('/');
|
||||
if (!sceneDirectory.StartsWith(normalizedRoot, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (string.Equals(sceneDirectory, normalizedRoot, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return sceneName;
|
||||
}
|
||||
|
||||
var relativeDirectory = Path.GetRelativePath(normalizedRoot, sceneDirectory)
|
||||
.Replace('\\', '/')
|
||||
.Trim('/');
|
||||
|
||||
return string.IsNullOrEmpty(relativeDirectory)
|
||||
? sceneName
|
||||
: $"{relativeDirectory}/{sceneName}";
|
||||
}
|
||||
|
||||
return sceneName;
|
||||
}
|
||||
|
||||
private static string NormalizePath(string path)
|
||||
{
|
||||
return string.IsNullOrEmpty(path)
|
||||
? string.Empty
|
||||
: path.Replace('\\', '/');
|
||||
}
|
||||
|
||||
private static void SwitchScene(string scenePath)
|
||||
{
|
||||
var currentScene = EditorSceneManager.GetActiveScene();
|
||||
if (currentScene.IsValid() && currentScene.isDirty)
|
||||
{
|
||||
var optionIndex = EditorUtility.DisplayDialogComplex(
|
||||
"Warning",
|
||||
$"Current scene '{currentScene.name}' has unsaved changes. Save before switching?",
|
||||
"Save",
|
||||
"Cancel",
|
||||
"Don't Save");
|
||||
|
||||
switch (optionIndex)
|
||||
{
|
||||
case 0:
|
||||
if (!EditorSceneManager.SaveOpenScenes())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
case 1:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Single);
|
||||
}
|
||||
|
||||
private static string GetToolbarLabel()
|
||||
{
|
||||
var activeSceneName = EditorSceneManager.GetActiveScene().name;
|
||||
return string.IsNullOrEmpty(activeSceneName) ? "Switch Scene" : activeSceneName;
|
||||
}
|
||||
|
||||
private static Texture2D GetIcon(string iconName)
|
||||
{
|
||||
return EditorGUIUtility.IconContent(iconName).image as Texture2D;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c78e30693afdf094c84a1f7097ba4a3a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Editor/ToolBarExtension/Old.meta
Normal file
8
Editor/ToolBarExtension/Old.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9fb5e37d60c0d9544b4ca58a3e2c7b52
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,3 +1,4 @@
|
||||
#if !UNITY_6000_3_OR_NEWER
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -9,7 +10,7 @@ using UnityEngine.UIElements;
|
||||
|
||||
namespace AlicizaX.Editor.Extension
|
||||
{
|
||||
[Paps.UnityToolbarExtenderUIToolkit.MainToolbarElement("EditorQuickToolBar", alignment: Paps.UnityToolbarExtenderUIToolkit.ToolbarAlign.Right, order: 1)]
|
||||
[MainToolbarElement("EditorQuickToolBar", alignment: ToolbarAlign.Right, order: 1)]
|
||||
public class EditorQuickToolBar : IMGUIContainer
|
||||
{
|
||||
private GUIContent toolsDropBtContent;
|
||||
@ -60,3 +61,5 @@ namespace AlicizaX.Editor.Extension
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@ -1,3 +1,4 @@
|
||||
#if !UNITY_6000_3_OR_NEWER
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -7,25 +8,6 @@ using UnityEngine;
|
||||
|
||||
namespace AlicizaX.Editor.Extension
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
|
||||
public class EditorToolFunctionAttribute : Attribute
|
||||
{
|
||||
public string ToolMenuPath { get; private set; }
|
||||
public int MenuOrder { get; private set; }
|
||||
public MethodInfo MethodInfo { get; private set; }
|
||||
|
||||
public EditorToolFunctionAttribute(string menu, int menuOrder = 0)
|
||||
{
|
||||
this.ToolMenuPath = menu;
|
||||
MenuOrder = menuOrder;
|
||||
}
|
||||
|
||||
public void SetMethodInfo(MethodInfo methodInfo)
|
||||
{
|
||||
MethodInfo = methodInfo;
|
||||
}
|
||||
}
|
||||
|
||||
internal static class EditorToolFunctionAttributeCollector
|
||||
{
|
||||
public static List<EditorToolFunctionAttribute> Attributes = new List<EditorToolFunctionAttribute>();
|
||||
@ -49,7 +31,7 @@ namespace AlicizaX.Editor.Extension
|
||||
{
|
||||
try
|
||||
{
|
||||
if(assembly.FullName.Contains("Sirenix")) continue;
|
||||
if (assembly.FullName.Contains("Sirenix")) continue;
|
||||
// 获取程序集中的所有类型
|
||||
var types = assembly.GetTypes();
|
||||
|
||||
@ -89,3 +71,5 @@ namespace AlicizaX.Editor.Extension
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@ -1,3 +1,4 @@
|
||||
#if !UNITY_6000_3_OR_NEWER
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -11,7 +12,7 @@ using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
[Paps.UnityToolbarExtenderUIToolkit.MainToolbarElement("LocalizationDropdownField", alignment: Paps.UnityToolbarExtenderUIToolkit.ToolbarAlign.Right, order: 0)]
|
||||
[MainToolbarElement("LocalizationDropdownField", alignment: ToolbarAlign.Right, order: 0)]
|
||||
public class LocalizationDropdownField : IMGUIContainer
|
||||
{
|
||||
private GUIContent appConfigBtContent;
|
||||
@ -71,8 +72,7 @@ public class LocalizationDropdownField : IMGUIContainer
|
||||
|
||||
public static void InvokeOnValidateInScene()
|
||||
{
|
||||
|
||||
System.Type targetType = AlicizaX.Utility.Assembly.GetType("UnityEngine.UI.UXTextMeshPro");
|
||||
Type targetType = Utility.Assembly.GetType("UnityEngine.UI.UXTextMeshPro");
|
||||
MethodInfo onValidateMethod = targetType.GetMethod("OnValidate", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
|
||||
|
||||
if (onValidateMethod == null)
|
||||
@ -109,3 +109,5 @@ public class LocalizationDropdownField : IMGUIContainer
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
#if !UNITY_6000_3_OR_NEWER
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using AlicizaX.Resource.Runtime;
|
||||
using Paps.UnityToolbarExtenderUIToolkit;
|
||||
@ -9,7 +10,7 @@ using UnityEngine.UIElements;
|
||||
|
||||
namespace AlicizaX.Editor.Extension
|
||||
{
|
||||
[Paps.UnityToolbarExtenderUIToolkit.MainToolbarElement("ResourceModeDropdownField", alignment: Paps.UnityToolbarExtenderUIToolkit.ToolbarAlign.Right, order: 0)]
|
||||
[MainToolbarElement("ResourceModeDropdownField", alignment: ToolbarAlign.Right, order: 0)]
|
||||
public class ResourceModeDropdownField : IMGUIContainer
|
||||
{
|
||||
private GUIContent appConfigBtContent;
|
||||
@ -62,3 +63,5 @@ namespace AlicizaX.Editor.Extension
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@ -1,4 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
#if !UNITY_6000_3_OR_NEWER
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using AlicizaX;
|
||||
using Paps.UnityToolbarExtenderUIToolkit;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
@ -6,7 +9,7 @@ using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
[Paps.UnityToolbarExtenderUIToolkit.MainToolbarElement(id: "SwitchSceneToolBar", alignment: Paps.UnityToolbarExtenderUIToolkit.ToolbarAlign.Left, order: 1)]
|
||||
[MainToolbarElement(id: "SwitchSceneToolBar", alignment: ToolbarAlign.Left, order: 1)]
|
||||
public class SwitchSceneToolBar : IMGUIContainer
|
||||
{
|
||||
private GUIContent switchSceneBtContent;
|
||||
@ -54,14 +57,14 @@ public class SwitchSceneToolBar : IMGUIContainer
|
||||
{
|
||||
var scenePath = AssetDatabase.GUIDToAssetPath(sceneGuids[i]);
|
||||
sceneAssetList.Add(scenePath);
|
||||
string fileDir = System.IO.Path.GetDirectoryName(scenePath);
|
||||
bool isInRootDir = AlicizaX.Utility.Path.GetRegularPath(BundleScenePath).TrimEnd('/') ==
|
||||
AlicizaX.Utility.Path.GetRegularPath(fileDir).TrimEnd('/');
|
||||
var sceneName = System.IO.Path.GetFileNameWithoutExtension(scenePath);
|
||||
string fileDir = Path.GetDirectoryName(scenePath);
|
||||
bool isInRootDir = Utility.Path.GetRegularPath(BundleScenePath).TrimEnd('/') ==
|
||||
Utility.Path.GetRegularPath(fileDir).TrimEnd('/');
|
||||
var sceneName = Path.GetFileNameWithoutExtension(scenePath);
|
||||
string displayName = sceneName;
|
||||
if (!isInRootDir)
|
||||
{
|
||||
var sceneDir = System.IO.Path.GetRelativePath(RootScenePath, fileDir);
|
||||
var sceneDir = Path.GetRelativePath(RootScenePath, fileDir);
|
||||
displayName = $"{sceneDir}/{sceneName}";
|
||||
}
|
||||
|
||||
@ -99,3 +102,5 @@ public class SwitchSceneToolBar : IMGUIContainer
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
Loading…
Reference in New Issue
Block a user