This commit is contained in:
陈思海 2025-03-20 10:44:52 +08:00
parent 125478dd1d
commit b0ad43d5a3

View File

@ -10,7 +10,7 @@ using UnityEngine;
public static class AppBuildHelper public static class AppBuildHelper
{ {
private const string _entryScene = "Assets/Scenes/Main.unity"; private const string _entryScene = "Assets/Scenes/Main.unity";
private const string AppBuilderSettingPath = "Assets/Resources/AppBuilderSetting.bytes";
public static void BuildApplication(AppBuildParameter appBuildParameter) public static void BuildApplication(AppBuildParameter appBuildParameter)
{ {
@ -21,15 +21,12 @@ public static class AppBuildHelper
Debug.Log("Starting build application"); Debug.Log("Starting build application");
AppBuilderSetting appBuilderSetting = new AppBuilderSetting(); BuilderGenerate.GeneratAppBuilderSetting(appBuildParameter.language, appBuildParameter.developBuild, appBuildParameter.resMode);
appBuilderSetting.Language = appBuildParameter.language;
appBuilderSetting.DebugMode = appBuildParameter.developBuild;
appBuilderSetting.ResMode = appBuildParameter.resMode;
File.WriteAllText(AppBuilderSettingPath, Utility.Json.ToJson(appBuilderSetting));
Debug.Log("Generate AppBuilderSetting.bytes"); Debug.Log("Generate AppBuilderSetting.bytes");
SyncAssemblyContent.GenerateAssemblyLoadData(); BuilderGenerate.GenerateAssemblyLoadData();
try try
{ {