This commit is contained in:
陈思海 2025-03-14 16:02:36 +08:00
parent 51b3d2ae02
commit b6d8704c75
10 changed files with 648 additions and 887 deletions

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// AtlasConfiguration.cs
using UnityEditor;
#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
[FilePath("ProjectSettings/AtlasConfiguration.asset",FilePathAttribute.Location.ProjectFolder)]
public class AtlasConfiguration : ScriptableSingleton<AtlasConfiguration>
[AlicizaX.Editor.Setting.FilePath("ProjectSettings/AtlasConfiguration.asset")]
public class AtlasConfiguration : AlicizaX.Editor.Setting.ScriptableSingleton<AtlasConfiguration>
{
[Header("Directory Settings")]
public string atlasOutputPath = "Assets/Art/Atlas";
public string rawUIPath = "Assets/Art/UI/Raw";
public string uiAtlasPath = "Assets/Art/UI/Atlases";
[Header("目录设置")]
[Tooltip("生成的图集输出目录")]
public string outputAtlasDir = "Assets/Art/Atlas";
[Header("Texture Settings")]
[Tooltip("需要生成图集的UI根目录")]
public string sourceAtlasRoot = "Assets/Bundles/UIRaw/Atlas";
[Tooltip("不需要生成图集的UI目录")]
public string excludeFolder = "Assets/Bundles/UIRaw/Raw";
[Header("平台格式设置")]
public TextureImporterFormat androidFormat = TextureImporterFormat.ASTC_6x6;
public TextureImporterFormat iosFormat = TextureImporterFormat.ASTC_5x5;
public TextureImporterFormat webglFormat = TextureImporterFormat.ASTC_6x6;
public int compressionQuality = 50;
[Header("Packing Settings")]
[Header("PackingSetting")]
public int padding = 2;
public bool enableRotation = true;
public int blockOffset = 1;
public bool tightPacking = true;
[Header("其他设置")]
[Range(0, 100)] public int compressionQuality = 50;
public bool autoGenerate = true;
public bool enableLogging = true;
public bool enableV2 = true;
[Header("排除关键词")]
public string[] excludeKeywords = { "_Delete", "_Temp" };
}
#endif

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// AtlasEditorWindow.cs
using AlicizaX.Editor;
using AlicizaX.Editor.Extension;
#if UNITY_EDITOR
using System;
using UnityEditor;
using UnityEngine;
public class AtlasEditorWindow : EditorWindow
public class AtlasConfigWindow : EditorWindow
{
private const string AtlasProcessorKey = "AtlasProcessorKey";
private AtlasConfiguration config;
private Vector2 scrollPos;
private bool useAtlas = false;
[EditorToolFunction("图集工具")]
[MenuItem("Tools/图集工具/配置面板")]
public static void ShowWindow()
{
GetWindow<AtlasEditorWindow>("图集打包");
GetWindow<AtlasConfigWindow>("Atlas Config").minSize = new Vector2(450, 400);
}
private void OnEnable()
{
LoadOrCreateConfig();
useAtlas = ScriptingDefineSymbols.HasScriptingDefineSymbol(BuildTargetGroup.Standalone, AtlasProcessorKey);
}
private Vector2 _scrollPosition;
private void LoadOrCreateConfig()
{
config = AtlasConfiguration.instance;
}
private int[] _paddingEnum = new int[] { 2, 4, 8 };
private bool _showExcludeKeywords = false; // 新增折叠状态变量
private void OnGUI()
{
if (config == null) return;
var config = AtlasConfiguration.Instance;
scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
EditorGUILayout.Space();
EditorGUILayout.LabelField("Atlas Configuration", EditorStyles.boldLabel);
var useAtlasToggle = EditorGUILayout.Toggle("Enable", useAtlas);
if (useAtlasToggle != useAtlas)
using (var scrollScope = new EditorGUILayout.ScrollViewScope(_scrollPosition))
{
if (useAtlas)
{
ScriptingDefineSymbols.AddScriptingDefineSymbol(AtlasProcessorKey);
}
else
{
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(AtlasProcessorKey);
}
}
_scrollPosition = scrollScope.scrollPosition;
DrawConfigurationGUI();
EditorGUILayout.EndScrollView();
}
private void DrawConfigurationGUI()
{
EditorGUI.BeginChangeCheck();
EditorGUILayout.Space();
EditorGUILayout.LabelField("Paths", EditorStyles.boldLabel);
config.atlasOutputPath = EditorGUILayout.TextField("Atlas Output", config.atlasOutputPath);
config.rawUIPath = EditorGUILayout.TextField("Raw UI Path", config.rawUIPath);
config.uiAtlasPath = EditorGUILayout.TextField("UI Atlas Path", config.uiAtlasPath);
EditorGUILayout.Space();
EditorGUILayout.LabelField("Texture Settings", EditorStyles.boldLabel);
config.androidFormat = (TextureImporterFormat)EditorGUILayout.EnumPopup("Android Format", config.androidFormat);
config.iosFormat = (TextureImporterFormat)EditorGUILayout.EnumPopup("iOS Format", config.iosFormat);
config.webglFormat = (TextureImporterFormat)EditorGUILayout.EnumPopup("WebGL Format", config.webglFormat);
config.compressionQuality = EditorGUILayout.IntSlider("Compression Quality",
config.compressionQuality, 0, 100);
EditorGUILayout.Space();
EditorGUILayout.LabelField("Packing Settings", EditorStyles.boldLabel);
config.padding = EditorGUILayout.IntField("Padding", config.padding);
config.enableRotation = EditorGUILayout.Toggle("Enable Rotation", config.enableRotation);
config.blockOffset = EditorGUILayout.IntField("Block Offset", config.blockOffset);
DrawFolderSettings(config);
DrawPlatformSettings(config);
DrawPackingSettings(config);
DrawAdvancedSettings(config);
if (EditorGUI.EndChangeCheck())
{
EditorUtility.SetDirty(config);
AtlasConfiguration.Save(true);
AssetDatabase.Refresh();
}
EditorGUILayout.Space();
if (GUILayout.Button("Force Rebuild All Atlases", GUILayout.Height(30)))
DrawActionButtons();
}
}
private void DrawFolderSettings(AtlasConfiguration config)
{
AtlasProcessor.ForceRebuildAtlases(config);
GUILayout.Label("目录设置", EditorStyles.boldLabel);
config.outputAtlasDir = DrawFolderField("输出目录", config.outputAtlasDir);
config.sourceAtlasRoot = DrawFolderField("收集目录", config.sourceAtlasRoot);
config.excludeFolder = DrawFolderField("排除目录", config.excludeFolder);
EditorGUILayout.Space();
}
private string DrawFolderField(string label, string path)
{
using (new EditorGUILayout.HorizontalScope())
{
path = EditorGUILayout.TextField(label, path);
if (GUILayout.Button("选择", GUILayout.Width(60)))
{
var newPath = EditorUtility.OpenFolderPanel(label, Application.dataPath, "");
if (!string.IsNullOrEmpty(newPath))
{
path = "Assets" + newPath.Substring(Application.dataPath.Length);
}
}
}
return path;
}
private void DrawPlatformSettings(AtlasConfiguration config)
{
GUILayout.Label("平台设置", EditorStyles.boldLabel);
config.androidFormat = (TextureImporterFormat)EditorGUILayout.EnumPopup("Android 格式", config.androidFormat);
config.iosFormat = (TextureImporterFormat)EditorGUILayout.EnumPopup("iOS 格式", config.iosFormat);
config.webglFormat = (TextureImporterFormat)EditorGUILayout.EnumPopup("WebGL 格式", config.webglFormat);
config.compressionQuality = EditorGUILayout.IntSlider("压缩质量", config.compressionQuality, 0, 100);
EditorGUILayout.Space();
}
private void DrawPackingSettings(AtlasConfiguration config)
{
GUILayout.Label("PackingSetting", EditorStyles.boldLabel);
config.padding = EditorGUILayout.IntPopup("Padding",
config.padding,
Array.ConvertAll(_paddingEnum, x => x.ToString()),
_paddingEnum);
config.blockOffset = EditorGUILayout.IntField("BlockOffset", config.blockOffset);
config.enableRotation = EditorGUILayout.Toggle("Enable Rotation", config.enableRotation);
config.tightPacking = EditorGUILayout.Toggle("剔除透明区域", config.tightPacking);
EditorGUILayout.Space();
}
private void DrawAdvancedSettings(AtlasConfiguration config)
{
GUILayout.Label("高级设置", EditorStyles.boldLabel);
config.autoGenerate = EditorGUILayout.Toggle("自动生成", config.autoGenerate);
config.enableLogging = EditorGUILayout.Toggle("启用日志", config.enableLogging);
config.enableV2 = EditorGUILayout.Toggle("启用V2打包", config.enableV2);
// 优化后的排除关键词显示
_showExcludeKeywords = EditorGUILayout.BeginFoldoutHeaderGroup(_showExcludeKeywords, "排除关键词");
if (_showExcludeKeywords)
{
int keywordCount = config.excludeKeywords?.Length ?? 0;
int newCount = EditorGUILayout.IntField("数量", keywordCount);
// 调整数组大小
if (newCount != keywordCount)
{
Array.Resize(ref config.excludeKeywords, newCount);
}
// 绘制每个元素
for (int i = 0; i < newCount; i++)
{
config.excludeKeywords[i] = EditorGUILayout.TextField($"关键词 {i + 1}",
config.excludeKeywords[i] ?? "");
}
// 添加快捷按钮
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("添加", GUILayout.Width(60)))
{
Array.Resize(ref config.excludeKeywords, newCount + 1);
}
if (GUILayout.Button("清空", GUILayout.Width(60)))
{
config.excludeKeywords = Array.Empty<string>();
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndFoldoutHeaderGroup();
EditorGUILayout.Space();
}
private void DrawActionButtons()
{
using (new EditorGUILayout.HorizontalScope())
{
if (GUILayout.Button("立即生成所有图集", GUILayout.Height(30)))
{
EditorSpriteSaveInfo.ForceGenerateAll();
}
if (GUILayout.Button("清空缓存", GUILayout.Height(30)))
{
EditorSpriteSaveInfo.ClearCache();
}
}
}
}
#endif

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#if AtlasProcessorKey
using UnityEditor;
using UnityEngine;
public class AtlasPostprocessor : AssetPostprocessor
{
private static AtlasConfiguration config;
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets,
string[] movedAssets, string[] movedFromAssetPaths)
{
if (config == null)
{
config = AtlasConfiguration.instance;
}
if (config == null) return;
foreach (var path in importedAssets) HandleAsset(path);
foreach (var path in movedAssets) HandleAsset(path);
foreach (var path in deletedAssets) HandleDeletedAsset(path);
foreach (var path in movedFromAssetPaths) HandleDeletedAsset(path);
}
private static void HandleAsset(string path)
{
if (path.EndsWith(".png") || path.EndsWith(".jpg"))
{
AtlasProcessor.ProcessSingleSprite(path, config);
}
}
private static void HandleDeletedAsset(string path)
{
// Handle removed sprites from atlases
// Implementation depends on tracking system
}
}
#endif

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// AtlasProcessor.cs
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditor.U2D;
using UnityEngine;
using UnityEngine.U2D;
public static class AtlasProcessor
{
private static readonly HashSet<string> DirtyAtlas = new HashSet<string>();
private static readonly Dictionary<string, HashSet<string>> AtlasContents =
new Dictionary<string, HashSet<string>>();
public static void ForceRebuildAtlases(AtlasConfiguration config)
{
InitializeAtlasData(config);
ProcessAllSprites(config);
PackAllAtlases(config);
}
private static void InitializeAtlasData(AtlasConfiguration config)
{
AtlasContents.Clear();
var atlasGuids = AssetDatabase.FindAssets("t:SpriteAtlas", new[] { config.atlasOutputPath });
foreach (var guid in atlasGuids)
{
var path = AssetDatabase.GUIDToAssetPath(guid);
var atlas = AssetDatabase.LoadAssetAtPath<SpriteAtlas>(path);
if (atlas == null) continue;
var atlasName = Path.GetFileNameWithoutExtension(path);
var packed = atlas.GetPackables();
AtlasContents[atlasName] = new HashSet<string>();
foreach (var obj in packed)
{
var assetPath = AssetDatabase.GetAssetPath(obj);
if (!string.IsNullOrEmpty(assetPath))
{
AtlasContents[atlasName].Add(assetPath);
}
}
}
}
private static void ProcessAllSprites(AtlasConfiguration config)
{
var allSprites = AssetDatabase.FindAssets("t:Sprite", new[] { config.rawUIPath });
foreach (var guid in allSprites)
{
var path = AssetDatabase.GUIDToAssetPath(guid);
ProcessSingleSprite(path, config);
}
}
public static void ProcessSingleSprite(string path, AtlasConfiguration config)
{
if (!path.StartsWith(config.rawUIPath)) return;
var importer = AssetImporter.GetAtPath(path) as TextureImporter;
if (importer == null) return;
ConfigureTextureImporter(importer, config);
AddToAtlas(path, config);
}
private static void ConfigureTextureImporter(TextureImporter importer, AtlasConfiguration config)
{
var changed = false;
var settings = new TextureImporterSettings();
importer.ReadTextureSettings(settings);
if (importer.textureType != TextureImporterType.Sprite)
{
importer.textureType = TextureImporterType.Sprite;
changed = true;
}
if (settings.spriteGenerateFallbackPhysicsShape)
{
settings.spriteGenerateFallbackPhysicsShape = false;
importer.SetTextureSettings(settings);
changed = true;
}
ApplyPlatformSettings(importer, "Android", config.androidFormat, config);
ApplyPlatformSettings(importer, "iPhone", config.iosFormat, config);
ApplyPlatformSettings(importer, "WebGL", config.webglFormat, config);
if (changed) importer.SaveAndReimport();
}
private static void ApplyPlatformSettings(TextureImporter importer, string platform,
TextureImporterFormat format, AtlasConfiguration config)
{
var settings = importer.GetPlatformTextureSettings(platform);
if (!settings.overridden || settings.format != format ||
settings.compressionQuality != config.compressionQuality)
{
settings.overridden = true;
settings.format = format;
settings.compressionQuality = config.compressionQuality;
importer.SetPlatformTextureSettings(settings);
}
}
private static void AddToAtlas(string spritePath, AtlasConfiguration config)
{
var atlasName = GetAtlasName(spritePath, config);
if (string.IsNullOrEmpty(atlasName)) return;
if (!AtlasContents.TryGetValue(atlasName, out var paths))
{
paths = new HashSet<string>();
AtlasContents[atlasName] = paths;
}
if (paths.Add(spritePath)) DirtyAtlas.Add(atlasName);
}
private static string GetAtlasName(string path, AtlasConfiguration config)
{
var relativePath = path.Replace(config.rawUIPath, "").TrimStart('/');
var directory = Path.GetDirectoryName(relativePath);
return directory?.Replace("/", "_");
}
private static void PackAllAtlases(AtlasConfiguration config)
{
foreach (var atlasName in DirtyAtlas)
{
CreateOrUpdateAtlas(atlasName, config);
}
DirtyAtlas.Clear();
SpriteAtlasUtility.PackAllAtlases(EditorUserBuildSettings.activeBuildTarget);
AssetDatabase.SaveAssets();
}
private static void CreateOrUpdateAtlas(string atlasName, AtlasConfiguration config)
{
if (!System.IO.Directory.Exists(config.atlasOutputPath))
{
Directory.CreateDirectory(config.atlasOutputPath);
}
var path = $"{config.atlasOutputPath}/{atlasName}.spriteatlas";
var atlas = AssetDatabase.LoadAssetAtPath<SpriteAtlas>(path) ?? new SpriteAtlas();
ConfigureAtlasSettings(atlas, config);
AddSpritesToAtlas(atlas, AtlasContents[atlasName]);
if (!AssetDatabase.Contains(atlas))
{
AssetDatabase.CreateAsset(atlas, path);
}
else
{
EditorUtility.SetDirty(atlas);
}
}
private static void ConfigureAtlasSettings(SpriteAtlas atlas, AtlasConfiguration config)
{
// Packing Settings
var packingSettings = new SpriteAtlasPackingSettings
{
padding = config.padding,
enableRotation = config.enableRotation,
blockOffset = config.blockOffset
};
atlas.SetPackingSettings(packingSettings);
// Texture Settings
var textureSettings = new SpriteAtlasTextureSettings
{
generateMipMaps = false,
sRGB = true,
filterMode = FilterMode.Bilinear
};
atlas.SetTextureSettings(textureSettings);
// Platform Settings
SetPlatformFormat(atlas, "Android", config.androidFormat, config);
SetPlatformFormat(atlas, "iPhone", config.iosFormat, config);
SetPlatformFormat(atlas, "WebGL", config.webglFormat, config);
}
private static void SetPlatformFormat(SpriteAtlas atlas, string platform,
TextureImporterFormat format, AtlasConfiguration config)
{
var settings = atlas.GetPlatformSettings(platform);
settings.overridden = true;
settings.format = format;
settings.compressionQuality = config.compressionQuality;
atlas.SetPlatformSettings(settings);
}
private static void AddSpritesToAtlas(SpriteAtlas atlas, IEnumerable<string> spritePaths)
{
var packables = new List<Object>();
foreach (var path in spritePaths)
{
var obj = AssetDatabase.LoadAssetAtPath<Object>(path);
if (obj != null) packables.Add(obj);
}
atlas.Add(packables.ToArray());
}
}

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#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditor.U2D;
using UnityEngine;
using UnityEngine.U2D;
public static class EditorSpriteSaveInfo
{
private static readonly HashSet<string> _dirtyAtlasNames = new HashSet<string>();
private static readonly Dictionary<string, List<string>> _atlasMap = new Dictionary<string, List<string>>();
private static bool _initialized;
private static AtlasConfiguration Config => AtlasConfiguration.Instance;
static EditorSpriteSaveInfo()
{
EditorApplication.update += OnUpdate;
Initialize();
}
private static void Initialize()
{
if (_initialized) return;
ScanExistingSprites();
_initialized = true;
}
public static void OnImportSprite(string assetPath)
{
if (!ShouldProcess(assetPath)) return;
var atlasName = GetAtlasName(assetPath);
if (string.IsNullOrEmpty(atlasName)) return;
if (!_atlasMap.TryGetValue(atlasName, out var list))
{
list = new List<string>();
_atlasMap[atlasName] = list;
}
if (!list.Contains(assetPath))
{
list.Add(assetPath);
MarkDirty(atlasName);
MarkParentAtlasesDirty(assetPath);
}
}
public static void OnDeleteSprite(string assetPath)
{
if (!ShouldProcess(assetPath)) return;
var atlasName = GetAtlasName(assetPath);
if (string.IsNullOrEmpty(atlasName)) return;
if (_atlasMap.TryGetValue(atlasName, out var list))
{
if (list.Remove(assetPath))
{
MarkDirty(atlasName);
MarkParentAtlasesDirty(assetPath);
}
}
}
[MenuItem("Tools/图集工具/ForceGenerateAll")]
public static void ForceGenerateAll()
{
_atlasMap.Clear();
ScanExistingSprites();
_dirtyAtlasNames.UnionWith(_atlasMap.Keys);
ProcessDirtyAtlases(true);
}
public static void ClearCache()
{
_dirtyAtlasNames.Clear();
_atlasMap.Clear();
AssetDatabase.Refresh();
}
public static void MarkParentAtlasesDirty(string assetPath)
{
var currentPath = Path.GetDirectoryName(assetPath);
var rootPath = Config.sourceAtlasRoot.Replace("\\", "/").TrimEnd('/');
while (currentPath != null && currentPath.StartsWith(rootPath))
{
var parentAtlasName = GetAtlasNameForDirectory(currentPath);
if (!string.IsNullOrEmpty(parentAtlasName))
{
MarkDirty(parentAtlasName);
}
currentPath = Path.GetDirectoryName(currentPath);
}
}
private static void OnUpdate()
{
if (_dirtyAtlasNames.Count > 0)
{
ProcessDirtyAtlases();
}
}
private static void ProcessDirtyAtlases(bool force = false)
{
try
{
AssetDatabase.StartAssetEditing();
foreach (var atlasName in _dirtyAtlasNames.ToList())
{
if (force || ShouldUpdateAtlas(atlasName))
{
GenerateAtlas(atlasName);
}
_dirtyAtlasNames.Remove(atlasName);
}
}
finally
{
AssetDatabase.StopAssetEditing();
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
}
private static void GenerateAtlas(string atlasName)
{
var outputPath = $"{Config.outputAtlasDir}/{atlasName}.spriteatlas";
SpriteAtlasAsset spriteAtlasAsset = default;
SpriteAtlas atlas = new SpriteAtlas();
if (Config.enableV2)
{
outputPath = $"{Config.outputAtlasDir}/{atlasName}.spriteatlasv2";
if (!File.Exists(outputPath))
{
spriteAtlasAsset = new SpriteAtlasAsset();
}
else
{
spriteAtlasAsset = SpriteAtlasAsset.Load(outputPath);
atlas = AssetDatabase.LoadAssetAtPath<SpriteAtlas>(outputPath);
if (atlas != null)
{
var olds = atlas.GetPackables();
if (olds != null) spriteAtlasAsset.Remove(olds);
}
}
}
var sprites = LoadValidSprites(atlasName);
EnsureOutputDirectory();
if (sprites.Count == 0)
{
DeleteAtlas(outputPath);
return;
}
if (Config.enableV2)
{
spriteAtlasAsset.Add(sprites.ToArray());
SpriteAtlasAsset.Save(spriteAtlasAsset, outputPath);
AssetDatabase.Refresh();
EditorApplication.delayCall += () =>
{
SpriteAtlasImporter sai = (SpriteAtlasImporter)AssetImporter.GetAtPath(outputPath);
ConfigureAtlasV2Settings(sai);
AssetDatabase.WriteImportSettingsIfDirty(outputPath);
AssetDatabase.Refresh();
};
}
else
{
ConfigureAtlasSettings(atlas);
atlas.Add(sprites.ToArray());
atlas.SetIsVariant(false);
AssetDatabase.CreateAsset(atlas, outputPath);
}
if (Config.enableLogging)
Debug.Log($"Generated atlas: {atlasName} ({sprites.Count} sprites)");
}
private static List<Sprite> LoadValidSprites(string atlasName)
{
return _atlasMap[atlasName]
.Where(File.Exists)
.Select(p => AssetDatabase.LoadAssetAtPath<Sprite>(p))
.Where(s => s != null)
.ToList();
}
private static void ConfigureAtlasV2Settings(SpriteAtlasImporter atlasImporter)
{
void SetPlatform(string platform, TextureImporterFormat format)
{
var settings = atlasImporter.GetPlatformSettings(platform);
if (settings == null) return;
;
settings.overridden = true;
settings.format = format;
settings.compressionQuality = Config.compressionQuality;
atlasImporter.SetPlatformSettings(settings);
}
SetPlatform("Android", Config.androidFormat);
SetPlatform("iPhone", Config.iosFormat);
SetPlatform("WebGL", Config.webglFormat);
var packingSettings = new SpriteAtlasPackingSettings
{
padding = Config.padding,
enableRotation = Config.enableRotation,
blockOffset = Config.blockOffset,
enableTightPacking = Config.tightPacking,
enableAlphaDilation = true
};
atlasImporter.packingSettings = packingSettings;
}
private static void ConfigureAtlasSettings(SpriteAtlas atlas)
{
void SetPlatform(string platform, TextureImporterFormat format)
{
var settings = atlas.GetPlatformSettings(platform);
settings.overridden = true;
settings.format = format;
settings.compressionQuality = Config.compressionQuality;
atlas.SetPlatformSettings(settings);
}
SetPlatform("Android", Config.androidFormat);
SetPlatform("iPhone", Config.iosFormat);
SetPlatform("WebGL", Config.webglFormat);
var packingSettings = new SpriteAtlasPackingSettings
{
padding = Config.padding,
enableRotation = Config.enableRotation,
blockOffset = Config.blockOffset,
};
atlas.SetPackingSettings(packingSettings);
}
private static string GetAtlasName(string assetPath)
{
var normalizedPath = assetPath.Replace("\\", "/");
var rootPath = Config.sourceAtlasRoot.Replace("\\", "/").TrimEnd('/');
if (!normalizedPath.StartsWith(rootPath + "/")) return null;
var relativePath = normalizedPath
.Substring(rootPath.Length + 1)
.Split('/');
if (relativePath.Length < 2) return null;
var directories = relativePath.Take(relativePath.Length - 1);
var atlasNamePart = string.Join("_", directories);
var rootFolderName = Path.GetFileName(rootPath);
return $"{rootFolderName}_{atlasNamePart}";
}
private static bool ShouldProcess(string assetPath)
{
return IsImageFile(assetPath) && !IsExcluded(assetPath);
}
private static bool IsExcluded(string path)
{
return path.StartsWith(Config.excludeFolder) ||
Config.excludeKeywords.Any(k => path.IndexOf(k, StringComparison.OrdinalIgnoreCase) >= 0);
}
private static bool IsImageFile(string path)
{
var ext = Path.GetExtension(path).ToLower();
return ext == ".png" || ext == ".jpg" || ext == ".jpeg";
}
private static void MarkDirty(string atlasName)
{
_dirtyAtlasNames.Add(atlasName);
}
private static bool ShouldUpdateAtlas(string atlasName)
{
// var outputPath = $"{Config.outputAtlasDir}/{atlasName}.spriteatlas";
return true;
}
private static DateTime GetLatestSpriteTime(string atlasName)
{
return _atlasMap[atlasName]
.Select(p => new FileInfo(p).LastWriteTime)
.DefaultIfEmpty()
.Max();
}
private static void DeleteAtlas(string path)
{
if (File.Exists(path))
{
AssetDatabase.DeleteAsset(path);
if (Config.enableLogging)
Debug.Log($"Deleted empty atlas: {Path.GetFileName(path)}");
}
}
private static void EnsureOutputDirectory()
{
if (!Directory.Exists(Config.outputAtlasDir))
{
Directory.CreateDirectory(Config.outputAtlasDir);
AssetDatabase.Refresh();
}
}
private static void ScanExistingSprites()
{
var guids = AssetDatabase.FindAssets("t:Sprite", new[] { Config.sourceAtlasRoot });
foreach (var guid in guids)
{
var path = AssetDatabase.GUIDToAssetPath(guid);
if (ShouldProcess(path))
{
OnImportSprite(path);
}
}
}
private static string GetAtlasNameForDirectory(string directoryPath)
{
var normalizedPath = directoryPath.Replace("\\", "/");
var rootPath = Config.sourceAtlasRoot.Replace("\\", "/").TrimEnd('/');
if (!normalizedPath.StartsWith(rootPath + "/")) return null;
var relativePath = normalizedPath
.Substring(rootPath.Length + 1)
.Split('/');
var atlasNamePart = string.Join("_", relativePath);
var rootFolderName = Path.GetFileName(rootPath);
return $"{rootFolderName}_{atlasNamePart}";
}
}
#endif

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using UnityEditor;
using UnityEngine;
public class SpritePostprocessor : AssetPostprocessor
{
private static void OnPostprocessAllAssets(
string[] importedAssets,
string[] deletedAssets,
string[] movedAssets,
string[] movedFromAssetPaths)
{
var config = AtlasConfiguration.Instance;
if (!config.autoGenerate) return;
try
{
ProcessAssetChanges(
importedAssets: importedAssets,
deletedAssets: deletedAssets,
movedAssets: movedAssets,
movedFromPaths: movedFromAssetPaths
);
}
catch (System.Exception e)
{
Debug.LogError($"Atlas processing error: {e.Message}\n{e.StackTrace}");
}
finally
{
AssetDatabase.Refresh();
}
}
private static void ProcessAssetChanges(
string[] importedAssets,
string[] deletedAssets,
string[] movedAssets,
string[] movedFromPaths)
{
ProcessAssets(importedAssets, (path) =>
{
EditorSpriteSaveInfo.OnImportSprite(path);
LogProcessed("[Added]", path);
});
ProcessAssets(deletedAssets, (path) =>
{
EditorSpriteSaveInfo.OnDeleteSprite(path);
LogProcessed("[Deleted]", path);
});
ProcessMovedAssets(movedFromPaths, movedAssets);
}
private static void ProcessAssets(string[] assets, System.Action<string> processor)
{
if (assets == null) return;
foreach (var asset in assets)
{
if (ShouldProcessAsset(asset))
{
processor?.Invoke(asset);
}
}
}
private static void ProcessMovedAssets(string[] oldPaths, string[] newPaths)
{
if (oldPaths == null || newPaths == null) return;
for (int i = 0; i < oldPaths.Length; i++)
{
if (ShouldProcessAsset(oldPaths[i]))
{
EditorSpriteSaveInfo.OnDeleteSprite(oldPaths[i]);
LogProcessed("[Moved From]", oldPaths[i]);
EditorSpriteSaveInfo.MarkParentAtlasesDirty(oldPaths[i]);
}
if (ShouldProcessAsset(newPaths[i]))
{
EditorSpriteSaveInfo.OnImportSprite(newPaths[i]);
LogProcessed("[Moved To]", newPaths[i]);
EditorSpriteSaveInfo.MarkParentAtlasesDirty(newPaths[i]);
}
}
}
private static bool ShouldProcessAsset(string assetPath)
{
var config = AtlasConfiguration.Instance;
if (string.IsNullOrEmpty(assetPath)) return false;
if (assetPath.StartsWith("Packages/")) return false;
if (!assetPath.StartsWith(config.sourceAtlasRoot)) return false;
if (assetPath.StartsWith(config.excludeFolder)) return false;
if (!IsValidImageFile(assetPath)) return false;
foreach (var keyword in config.excludeKeywords)
{
if (assetPath.IndexOf(keyword, System.StringComparison.OrdinalIgnoreCase) >= 0)
return false;
}
return true;
}
private static bool IsValidImageFile(string path)
{
var ext = System.IO.Path.GetExtension(path).ToLower();
return ext switch
{
".png" => true,
".jpg" => true,
".jpeg" => true,
_ => false
};
}
private static void LogProcessed(string operation, string path)
{
if (AtlasConfiguration.Instance.enableLogging)
{
Debug.Log($"{operation} {System.IO.Path.GetFileName(path)}\nPath: {path}");
}
}
}

View File

@ -1,549 +0,0 @@
// using System;
// using System.Collections.Generic;
// using System.IO;
// using UnityEditor;
// using UnityEditor.U2D;
// using UnityEngine;
// using UnityEngine.U2D;
// using Object = UnityEngine.Object;
//
// namespace GameFramework.Editor
// {
// /// <summary>
// /// 图集导入管线。
// /// </summary>
// public class SpritePostprocessor : AssetPostprocessor
// {
// static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
// {
// foreach (var s in importedAssets)
// {
// EditorSpriteSaveInfo.OnImportSprite(s);
// }
//
// foreach (var s in deletedAssets)
// {
// EditorSpriteSaveInfo.OnDeleteSprite(s);
// }
//
// foreach (var s in movedFromAssetPaths)
// {
// EditorSpriteSaveInfo.OnDeleteSprite(s);
// }
//
// foreach (var s in movedAssets)
// {
// EditorSpriteSaveInfo.OnImportSprite(s);
// }
// }
// }
//
// public static class EditorSpriteSaveInfo
// {
// private const string NormalAtlasDir = "Assets/AssetArt/Atlas";
// private const string UISpritePath = "Assets/AssetRaw/UIRaw";
// private const string UIAtlasPath = "Assets/AssetRaw/UIRaw/Atlas";
// private static readonly List<string> _dirtyAtlasList = new List<string>();
// private static readonly Dictionary<string, List<string>> _allASprites = new Dictionary<string, List<string>>();
//
// private static readonly Dictionary<string, string> _uiAtlasMap = new Dictionary<string, string>();
// private static bool _isInit = false;
// private static bool m_dirty = false;
//
// public static void Init()
// {
// if (_isInit)
// {
// return;
// }
//
// EditorApplication.update += CheckDirty;
//
// //读取所有图集信息
// string[] findAssets = AssetDatabase.FindAssets("t:SpriteAtlas", new[] { NormalAtlasDir });
// foreach (var findAsset in findAssets)
// {
// var path = AssetDatabase.GUIDToAssetPath(findAsset);
// SpriteAtlas sa = AssetDatabase.LoadAssetAtPath(path, typeof(SpriteAtlas)) as SpriteAtlas;
// if (sa == null)
// {
// Debug.LogError($"加载图集数据{path}失败");
// continue;
// }
//
// string atlasName = Path.GetFileNameWithoutExtension(path);
// var objects = sa.GetPackables();
// foreach (var o in objects)
// {
// if (!_allASprites.TryGetValue(atlasName, out var list))
// {
// list = new List<string>();
// _allASprites.Add(atlasName, list);
// }
//
// list.Add(AssetDatabase.GetAssetPath(o));
// }
// }
//
// _isInit = true;
// }
//
// public static void CheckDirty()
// {
// if (m_dirty)
// {
// m_dirty = false;
//
// AssetDatabase.Refresh();
// float lastProgress = -1;
// for (int i = 0; i < _dirtyAtlasList.Count; i++)
// {
// string atlasName = _dirtyAtlasList[i];
// Debug.Log("更新图集 : " + atlasName);
// var curProgress = (float)i / _dirtyAtlasList.Count;
// if (curProgress > lastProgress + 0.01f)
// {
// lastProgress = curProgress;
// var progressText = $"当前进度:{i}/{_dirtyAtlasList.Count} {atlasName}";
// bool cancel = EditorUtility.DisplayCancelableProgressBar("刷新图集" + atlasName, progressText, curProgress);
// if (cancel)
// {
// break;
// }
// }
//
// bool isUI = atlasName.StartsWith("UIRaw");
// SaveAtlas(atlasName, isUI);
// }
//
// EditorUtility.ClearProgressBar();
// AssetDatabase.SaveAssets();
// AssetDatabase.Refresh();
// _dirtyAtlasList.Clear();
// }
// }
//
// public static void OnImportSprite(string assetPath)
// {
// if (!assetPath.StartsWith(UISpritePath))
// {
// return;
// }
//
// TextureImporter ti = AssetImporter.GetAtPath(assetPath) as TextureImporter;
//
// if (ti != null)
// {
// var modify = false;
//
// if (assetPath.StartsWith(UISpritePath))
// {
// if (ti.textureType != TextureImporterType.Sprite)
// {
// ti.textureType = TextureImporterType.Sprite;
// modify = true;
// }
//
// if (!string.IsNullOrEmpty(ti.spritePackingTag))
// {
// ti.spritePackingTag = string.Empty;
// modify = true;
// }
//
// var setting = new TextureImporterSettings();
// ti.ReadTextureSettings(setting);
// if (setting.spriteGenerateFallbackPhysicsShape)
// {
// setting.spriteGenerateFallbackPhysicsShape = false;
// ti.SetTextureSettings(setting);
// modify = true;
// }
//
// if (IsKeepRawImage(assetPath))
// {
// //调整android格式
// var andPlatformSettings = ti.GetPlatformTextureSettings("Android");
// if (!andPlatformSettings.overridden)
// {
// andPlatformSettings.overridden = true;
// modify = true;
// }
//
// if (andPlatformSettings.format != TextureImporterFormat.ASTC_6x6)
// {
// andPlatformSettings.format = TextureImporterFormat.ASTC_6x6;
// andPlatformSettings.compressionQuality = 50;
// ti.SetPlatformTextureSettings(andPlatformSettings);
// modify = true;
// }
//
// //调整ios格式
// var iosPlatformSettings = ti.GetPlatformTextureSettings("iPhone");
// if (!iosPlatformSettings.overridden)
// {
// iosPlatformSettings.overridden = true;
// modify = true;
// }
//
// if (iosPlatformSettings.format != TextureImporterFormat.ASTC_5x5)
// {
// iosPlatformSettings.format = TextureImporterFormat.ASTC_5x5;
// iosPlatformSettings.compressionQuality = 50;
// ti.SetPlatformTextureSettings(iosPlatformSettings);
// modify = true;
// }
//
// //调整WebGL格式
// var webglSettings = ti.GetPlatformTextureSettings("WebGL");
// if (!webglSettings.overridden)
// {
// webglSettings.overridden = true;
// modify = true;
// }
//
// if (webglSettings.format != TextureImporterFormat.ASTC_6x6)
// {
// webglSettings.format = TextureImporterFormat.ASTC_6x6;
// webglSettings.compressionQuality = 50;
// ti.SetPlatformTextureSettings(webglSettings);
// modify = true;
// }
// }
// }
//
// if (modify)
// {
// ti.SaveAndReimport();
// }
//
// if (ti.textureType == TextureImporterType.Sprite)
// {
// OnProcessSprite(assetPath);
// }
// }
// }
//
// /// <summary>
// /// 是否保持散图(不打图集)
// /// </summary>
// /// <param name="dirPath"></param>
// /// <returns></returns>
// public static bool IsKeepRawImage(string dirPath)
// {
// return dirPath.Contains("UIRaw/Raw/") || dirPath.Contains("UIRaw_Raw_");
// }
//
// public static string GetSpritePath(string assetPath)
// {
// string path = assetPath.Substring(0, assetPath.LastIndexOf(".", StringComparison.Ordinal));
// path = path.Replace("Assets/AssetRaw/", "");
// return path;
// }
//
// /// <summary>
// /// 根据文件路径,返回图集名称
// /// </summary>
// /// <param name="fullName"></param>
// /// <returns></returns>
// public static string GetPackageTag(string fullName)
// {
// fullName = fullName.Replace("\\", "/");
// int idx = fullName.LastIndexOf("UIRaw", StringComparison.Ordinal);
// if (idx == -1)
// {
// return "";
// }
//
// if (IsKeepRawImage(fullName))
// {
// return "";
// }
//
// var atlasPath = fullName.Substring(idx);
// string str = atlasPath;
// str = str.Substring(0, str.LastIndexOf("/", StringComparison.Ordinal)).Replace("/", "_");
//
// return str;
// }
//
// public static void OnProcessSprite(string assetPath)
// {
// if (!assetPath.StartsWith("Assets"))
// {
// return;
// }
//
// if (assetPath.StartsWith("Assets/UIRaw_Delete"))
// {
// return;
// }
//
// Init();
//
// var spriteName = Path.GetFileNameWithoutExtension(assetPath);
// var spritePath = GetSpritePath(assetPath);
// if (!_uiAtlasMap.TryGetValue(spriteName, out string oldAssetPath) || spritePath == oldAssetPath)
// {
// _uiAtlasMap[spriteName] = spritePath;
// m_dirty = true;
// }
// else
// {
// Debug.LogError($"有重名的图片:{spriteName}\n旧图集{oldAssetPath}\n新图集{spritePath} ");
// _uiAtlasMap[spriteName] = spritePath;
// m_dirty = true;
// }
//
// string atlasName = GetPackageTag(assetPath);
// if (string.IsNullOrEmpty(atlasName))
// {
// bool keepRaw = IsKeepRawImage(assetPath);
// if (!keepRaw)
// {
// Debug.LogError($"empty packingTag of asset :{assetPath} !!!");
// }
//
// return;
// }
// else
// {
// List<string> ret;
// if (!_allASprites.TryGetValue(atlasName, out ret))
// {
// ret = new List<string>();
// _allASprites.Add(atlasName, ret);
// }
//
// if (!ret.Contains(assetPath))
// {
// ret.Add(assetPath);
// m_dirty = true;
// if (!_dirtyAtlasList.Contains(atlasName))
// {
// _dirtyAtlasList.Add(atlasName);
// }
// }
// }
// }
//
// public static void OnDeleteSprite(string assetPath)
// {
// if (assetPath.StartsWith("Assets/UIRaw_Delete"))
// {
// return;
// }
//
// if (!assetPath.StartsWith(UISpritePath))
// {
// return;
// }
//
// Init();
// string atlasName = GetPackageTag(assetPath);
// if (!_allASprites.TryGetValue(atlasName, out var ret))
// {
// return;
// }
//
// //改成文件名的匹配
// if (!ret.Exists(s => Path.GetFileName(s) == Path.GetFileName(assetPath)))
// {
// return;
// }
//
// if (assetPath.StartsWith(UISpritePath))
// {
// var spriteName = Path.GetFileNameWithoutExtension(assetPath);
// if (_uiAtlasMap.ContainsKey(spriteName))
// {
// _uiAtlasMap.Remove(spriteName);
// m_dirty = true;
// }
// }
//
// ret.Remove(assetPath);
// m_dirty = true;
// if (!_dirtyAtlasList.Contains(atlasName))
// {
// _dirtyAtlasList.Add(atlasName);
// }
// }
//
// #region 更新图集
//
// public static void SaveAtlas(string atlasName, bool isUI)
// {
// List<Object> spriteList = new List<Object>();
// if (_allASprites.TryGetValue(atlasName, out var list))
// {
// list.Sort(StringComparer.Ordinal);
//
// foreach (var s in list)
// {
// var sprite = AssetDatabase.LoadAssetAtPath<Sprite>(s);
// if (sprite != null)
// {
// spriteList.Add(sprite);
// }
// }
// }
//
// var path = $"{NormalAtlasDir}/{atlasName}.spriteatlas";
//
// if (spriteList.Count == 0)
// {
// if (File.Exists(path))
// {
// AssetDatabase.DeleteAsset(path);
// }
//
// return;
// }
//
// var atlas = new SpriteAtlas();
// // var atlas = new SpriteAtlasAsset();
// var setting = new SpriteAtlasPackingSettings
// {
// blockOffset = 1,
// padding = 2,
// enableRotation = true
// };
//
// bool isOpaque = atlasName.Contains("Opaque");
//
// var textureSetting = new SpriteAtlasTextureSettings
// {
// generateMipMaps = false,
// sRGB = true,
// filterMode = FilterMode.Bilinear
// };
// atlas.SetTextureSettings(textureSetting);
//
// var iphonePlatformSetting = atlas.GetPlatformSettings("iPhone");
// if (!iphonePlatformSetting.overridden)
// {
// iphonePlatformSetting.overridden = true;
// iphonePlatformSetting.format = TextureImporterFormat.ASTC_5x5;
// iphonePlatformSetting.compressionQuality = 100;
// atlas.SetPlatformSettings(iphonePlatformSetting);
// }
//
// var androidPlatformSetting = atlas.GetPlatformSettings("Android");
// if (!androidPlatformSetting.overridden)
// {
// androidPlatformSetting.overridden = true;
// androidPlatformSetting.format = TextureImporterFormat.ASTC_6x6;
// androidPlatformSetting.compressionQuality = 100;
// atlas.SetPlatformSettings(androidPlatformSetting);
// }
//
// var webglSettings = atlas.GetPlatformSettings("WebGL");
// if (!webglSettings.overridden)
// {
// webglSettings.overridden = true;
// webglSettings.format = TextureImporterFormat.ASTC_6x6;
// webglSettings.compressionQuality = 50;
// atlas.SetPlatformSettings(webglSettings);
// }
//
// atlas.SetPackingSettings(setting);
// atlas.Add(spriteList.ToArray());
//
// AssetDatabase.CreateAsset(atlas, path);
// AssetDatabase.SaveAssets();
// AssetDatabase.Refresh();
// }
//
// #endregion
//
// #region 重新生成图集
//
// private static readonly Dictionary<string, List<string>> m_tempAllASprites = new Dictionary<string, List<string>>();
//
// [MenuItem("开发工具/Atlas/重新生成UI图集", false, 90)]
// static void ForceGenAtlas()
// {
// Init();
// List<string> needSaveAtlas = new List<string>();
// m_tempAllASprites.Clear();
// _allASprites.Clear();
// var findAssets = AssetDatabase.FindAssets("t:sprite", new[] { UIAtlasPath });
// foreach (var findAsset in findAssets)
// {
// var path = AssetDatabase.GUIDToAssetPath(findAsset);
// var atlasName = GetPackageTag(path);
// if (!m_tempAllASprites.TryGetValue(atlasName, out var spriteList))
// {
// spriteList = new List<string>();
// m_tempAllASprites[atlasName] = spriteList;
// }
//
// if (!spriteList.Contains(path))
// {
// spriteList.Add(path);
// }
// }
//
// //有变化的才刷
// var iter = m_tempAllASprites.GetEnumerator();
// while (iter.MoveNext())
// {
// bool needSave = false;
// var atlasName = iter.Current.Key;
// var newSpritesList = iter.Current.Value;
//
// if (_allASprites.TryGetValue(atlasName, out var existSprites))
// {
// if (existSprites.Count != newSpritesList.Count)
// {
// needSave = true;
// existSprites.Clear();
// existSprites.AddRange(newSpritesList);
// }
// else
// {
// for (int i = 0; i < newSpritesList.Count; i++)
// {
// if (!existSprites.Contains(newSpritesList[i]))
// {
// needSave = true;
// break;
// }
// }
//
// if (needSave)
// {
// existSprites.Clear();
// existSprites.AddRange(newSpritesList);
// }
// }
// }
// else
// {
// needSave = true;
// _allASprites.Add(atlasName, new List<string>(newSpritesList));
// }
//
// if (needSave && !needSaveAtlas.Contains(atlasName))
// {
// needSaveAtlas.Add(atlasName);
// }
// }
//
// iter.Dispose();
// foreach (var atlas in needSaveAtlas)
// {
// Debug.LogFormat("Gen atlas:{0}", atlas);
// SaveAtlas(atlas, true);
// }
//
// AssetDatabase.SaveAssets();
// AssetDatabase.Refresh();
//
// SpriteAtlasUtility.PackAllAtlases(EditorUserBuildSettings.activeBuildTarget);
// Debug.Log("Gen end");
// }
//
// #endregion
// }
// }

View File

@ -1,11 +0,0 @@
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