diff --git a/Editor/Build/BuildCLI/AppBuildHelper.cs b/Editor/Build/BuildCLI/AppBuildHelper.cs index 6cf24c6..b40e506 100644 --- a/Editor/Build/BuildCLI/AppBuildHelper.cs +++ b/Editor/Build/BuildCLI/AppBuildHelper.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.IO; using System.Linq; using AlicizaX.Editor; -using AlicizaX.Runtime; +using AlicizaX; using UnityEditor; using UnityEngine; diff --git a/Editor/Build/BuildCLI/BuildParameter.cs b/Editor/Build/BuildCLI/BuildParameter.cs index 3d60bc9..176c29f 100644 --- a/Editor/Build/BuildCLI/BuildParameter.cs +++ b/Editor/Build/BuildCLI/BuildParameter.cs @@ -1,5 +1,5 @@ using System; -using AlicizaX.Runtime; +using AlicizaX; using UnityEditor; using UnityEngine.Serialization; using YooAsset.Editor; diff --git a/Editor/ToolBar/SwitchSceneToolBar.cs b/Editor/ToolBar/SwitchSceneToolBar.cs index c73c193..a776eb9 100644 --- a/Editor/ToolBar/SwitchSceneToolBar.cs +++ b/Editor/ToolBar/SwitchSceneToolBar.cs @@ -55,8 +55,8 @@ public class SwitchSceneToolBar : IMGUIContainer var scenePath = AssetDatabase.GUIDToAssetPath(sceneGuids[i]); sceneAssetList.Add(scenePath); string fileDir = System.IO.Path.GetDirectoryName(scenePath); - bool isInRootDir = AlicizaX.Runtime.Utility.Path.GetRegularPath(BundleScenePath).TrimEnd('/') == - AlicizaX.Runtime.Utility.Path.GetRegularPath(fileDir).TrimEnd('/'); + bool isInRootDir = AlicizaX.Utility.Path.GetRegularPath(BundleScenePath).TrimEnd('/') == + AlicizaX.Utility.Path.GetRegularPath(fileDir).TrimEnd('/'); var sceneName = System.IO.Path.GetFileNameWithoutExtension(scenePath); string displayName = sceneName; if (!isInRootDir)