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@ -240,11 +240,24 @@ public static class EditorSpriteSaveInfo
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private static List<Sprite> LoadValidSprites(string atlasName)
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{
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return _atlasMap[atlasName]
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.Where(File.Exists)
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.Select(p => AssetDatabase.LoadAssetAtPath<Sprite>(p))
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if (_atlasMap.TryGetValue(atlasName, out List<string> spriteList))
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{
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var allSprites = new List<Sprite>();
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foreach (var assetPath in spriteList.Where(File.Exists))
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{
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// 加载所有子图
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var sprites = AssetDatabase.LoadAllAssetsAtPath(assetPath)
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.OfType<Sprite>()
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.Where(s => s != null)
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.ToList();
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.ToArray();
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allSprites.AddRange(sprites);
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}
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return allSprites;
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}
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return new List<Sprite>();
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}
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#if UNITY_2022_1_OR_NEWER
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