using UnityEngine.UIElements; namespace Paps.UnityToolbarExtenderUIToolkit { internal readonly struct OverridableElement { public string Id { get; } public VisualElement VisualElement { get; } public bool IsNative { get; } public OverridableElement(string id, VisualElement visualElement, bool isNative) { Id = id; VisualElement = visualElement; IsNative = isNative; } } }