using System; using UnityEditor; using UnityEngine; namespace Paps.UnityToolbarExtenderUIToolkit { internal static class Icons { private static readonly Lazy VISIBILITY_ON_OVERRIDE_ICON_LAZY = new Lazy(() => EditorGUIUtility.IconContent("animationvisibilitytoggleon").image); private static readonly Lazy VISIBILITY_OFF_OVERRIDE_ICON_LAZY = new Lazy(() => EditorGUIUtility.IconContent("animationvisibilitytoggleoff").image); public static Texture VisibilityOnOverrideIcon => VISIBILITY_ON_OVERRIDE_ICON_LAZY.Value; public static Texture VisibilityOffOverrideIcon => VISIBILITY_OFF_OVERRIDE_ICON_LAZY.Value; } }