40 lines
910 B
C#
40 lines
910 B
C#
using System;
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using AlicizaX;
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using UnityEditor;
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using UnityEngine.Serialization;
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using YooAsset.Editor;
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public class AppBuildParameter
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{
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public BuildTarget BuildTarget;
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public string OutPutPath;
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public bool ShowDebugWnd;
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public bool DevelopBuild;
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public int ResMode;
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public string FileName;
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public Language Language;
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public string [] Scenes;
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}
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public class ResourceBuildParameter
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{
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public BuildTarget ResourceBuildTarget;
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public string PackageVersion;
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public bool UseDefaultPackageVersion;
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public string OutputPath;
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public ResourceBuildMode BuildMode;
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public ECompressOption CompressOption = ECompressOption.LZ4;
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// public EFileNameStyle FileNameStyle = EFileNameStyle.BundleName_HashName;
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public string EncryptionServiceType = "AlicizaX.Resource.Editor.FileOffsetEncryption";
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}
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public enum ResourceBuildMode
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{
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Offline,
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Online,
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}
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