com.alicizax.unity.editor.e.../Editor/Build/BuildCLI/JenkinsBuildCLI.cs
2025-03-13 09:53:10 +08:00

62 lines
2.3 KiB
C#

using System.IO;
using AlicizaX.Editor.Extension;
using AlicizaX.Runtime;
using UnityEditor;
using UnityEngine;
using YooAsset;
using YooAsset.Editor;
namespace BuildCLI
{
public static class JenkinsBuildCLI
{
[EditorToolFunction("Build/整包构建")]
public static void TestBuildExe()
{
BuildOfflineRes();
AppBuildParameter parameter = new AppBuildParameter();
parameter.developBuild = false;
parameter.outPutPath = "../Build";
parameter.fileName = "Aliciza.exe";
parameter.buildTarget = BuildTarget.StandaloneWindows;
parameter.resMode = (int)EPlayMode.OfflinePlayMode;
parameter.language = Language.ChineseSimplified;
AppBuildHelper.BuildApplication(parameter);
}
[EditorToolFunction("Build/底包构建")]
public static void TestBuildOnlineExe()
{
AppBuildParameter parameter = new AppBuildParameter();
parameter.developBuild = false;
parameter.outPutPath = "../Build";
parameter.fileName = "Aliciza.exe";
parameter.buildTarget = BuildTarget.StandaloneWindows;
parameter.resMode = (int)EPlayMode.HostPlayMode;
parameter.language = Language.ChineseSimplified;
AppBuildHelper.BuildApplication(parameter);
}
[EditorToolFunction("Build/AB构建")]
public static void TestBuildRes()
{
ResourceBuildParameter buildParameter = new ResourceBuildParameter();
buildParameter.ResourceBuildTarget = BuildTarget.StandaloneWindows;
buildParameter.UseDefaultPackageVersion = true;
buildParameter.OutputPath = "../Bundle";
buildParameter.BuildMode = ResourceBuildMode.Online;
ResourceBuildHelper.BuildResourcePackage(buildParameter);
}
public static void BuildOfflineRes()
{
ResourceBuildParameter buildParameter = new ResourceBuildParameter();
buildParameter.ResourceBuildTarget = BuildTarget.StandaloneWindows;
buildParameter.UseDefaultPackageVersion = true;
buildParameter.OutputPath = "../Bundle";
buildParameter.BuildMode = ResourceBuildMode.Offline;
ResourceBuildHelper.BuildResourcePackage(buildParameter);
}
}
}