com.alicizax.unity.editor.e.../Editor/Build/BuildCLI/BuildParameter.cs
2025-03-21 10:51:15 +08:00

40 lines
915 B
C#

using System;
using AlicizaX.Runtime;
using UnityEditor;
using UnityEngine.Serialization;
using YooAsset.Editor;
public class AppBuildParameter
{
public BuildTarget BuildTarget;
public string OutPutPath;
public bool ShowDebugWnd;
public bool DevelopBuild;
public int ResMode;
public string FileName;
public Language Language;
public string [] Scenes;
}
public class ResourceBuildParameter
{
public BuildTarget ResourceBuildTarget;
public string PackageVersion;
public bool UseDefaultPackageVersion;
public string OutputPath;
public ResourceBuildMode BuildMode;
public ECompressOption CompressOption = ECompressOption.LZ4;
public EFileNameStyle FileNameStyle = EFileNameStyle.BundleName_HashName;
public string EncryptionServiceType = "AlicizaX.Resource.Editor.FileOffsetEncryption";
}
public enum ResourceBuildMode
{
Offline,
Online,
}