com.alicizax.unity.editor.e.../Editor/ToolBarExtension/LocalizationDropdownField.cs
2025-09-23 12:05:22 +08:00

67 lines
1.9 KiB
C#

using System;
using System.Linq;
using AlicizaX.Localization.Runtime;
using AlicizaX;
using AlicizaX.Localization.Editor;
using Paps.UnityToolbarExtenderUIToolkit;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
[MainToolbarElement("LocalizationDropdownField", alignment: ToolbarAlign.Right, order: 0)]
public class LocalizationDropdownField : IMGUIContainer
{
private static GUIContent appConfigBtContent;
private static string[] _languageTypeNames;
public void InitializeElement()
{
_languageTypeNames = LocalizationConfiguration.Instance.LanguageTypeNames.ToArray();
appConfigBtContent =
EditorGUIUtility.TrTextContentWithIcon("", "",
"Settings");
onGUIHandler = MyGUIMethod;
}
private void MyGUIMethod()
{
GUILayout.BeginHorizontal();
string title = GetPrefsStr();
appConfigBtContent.text = title;
if (EditorGUILayout.DropdownButton(appConfigBtContent, FocusType.Passive, EditorStyles.toolbarPopup, GUILayout.MaxWidth(120)))
{
DrawEditorToolDropdownMenus();
}
GUILayout.Space(5);
GUILayout.EndHorizontal();
}
static void DrawEditorToolDropdownMenus()
{
string langaugeName = GetPrefsStr();
GenericMenu popMenu = new GenericMenu();
for (int i = 0; i < _languageTypeNames.Length; i++)
{
var toolAttr = _languageTypeNames[i];
var selected = langaugeName == toolAttr;
popMenu.AddItem(new GUIContent(toolAttr), selected, menuIdx => { ClickToolsSubmenu(toolAttr); }, toolAttr);
}
popMenu.ShowAsContext();
}
static void ClickToolsSubmenu(string langaugeName)
{
EditorPrefs.SetString(LocalizationComponent.PrefsKey, langaugeName);
Debug.Log(langaugeName);
}
static string GetPrefsStr()
{
return EditorPrefs.GetString(LocalizationComponent.PrefsKey, "None");
}
}