com.alicizax.unity.entry/Runtime/GameApp.Audio.cs

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2025-02-07 16:09:00 +08:00
using AlicizaX.Runtime;
using AlicizaX.Audio.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取声音组件。
/// </summary>
public static AudioComponent Audio
{
get
{
if (_audio == null)
{
_audio = GameEntry.GetComponent<AudioComponent>();
}
return _audio;
}
}
private static AudioComponent _audio;
}