2025-09-05 19:46:21 +08:00
|
|
|
|
using AlicizaX;
|
2025-02-07 16:09:00 +08:00
|
|
|
|
using AlicizaX.Fsm.Runtime;
|
|
|
|
|
|
|
|
|
|
public static partial class GameApp
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 获取有限状态机组件。
|
|
|
|
|
/// </summary>
|
2025-03-20 20:47:26 +08:00
|
|
|
|
public static IFsmModule Fsm
|
2025-02-07 16:09:00 +08:00
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
if (_fsm == null)
|
|
|
|
|
{
|
2025-03-20 20:47:26 +08:00
|
|
|
|
_fsm = ModuleSystem.GetModule<IFsmModule>();
|
2025-02-07 16:09:00 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return _fsm;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2025-04-02 19:28:28 +08:00
|
|
|
|
internal static IFsmModule _fsm;
|
2025-03-20 20:47:26 +08:00
|
|
|
|
}
|