com.alicizax.unity.entry/Runtime/GameApp.Fsm.cs

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2025-02-07 16:09:00 +08:00
using AlicizaX.Runtime;
using AlicizaX.Fsm.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取有限状态机组件。
/// </summary>
public static FsmComponent Fsm
{
get
{
if (_fsm == null)
{
_fsm = GameEntry.GetComponent<FsmComponent>();
}
return _fsm;
}
}
private static FsmComponent _fsm;
}