com.alicizax.unity.entry/Runtime/GameApp.Audio.cs

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#if ALICIZAX_AUDIO_SUPPORT
using AlicizaX;
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using AlicizaX.Audio.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取声音组件。
/// </summary>
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public static IAudioModule Audio
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{
get
{
if (_audio == null)
{
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_audio = ModuleSystem.GetModule<IAudioModule>();
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}
return _audio;
}
}
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internal static IAudioModule _audio;
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}
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#endif