com.alicizax.unity.entry/Runtime/GameApp.Event.cs

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#if ALICIZAX_EVENT_SUPPORT
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using AlicizaX.Event.Runtime;
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using AlicizaX;
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public static partial class GameApp
{
/// <summary>
/// 获取事件组件。
/// </summary>
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public static IEventModule Event
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{
get
{
if (_event == null)
{
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_event = ModuleSystem.GetModule<IEventModule>();
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}
return _event;
}
}
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internal static IEventModule _event;
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}
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#endif