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Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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{
"name": "AlicizaX.Entry.Runtime",
"rootNamespace": "",
"references": [
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using AlicizaX.Runtime;
using AlicizaX.Audio.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取声音组件。
/// </summary>
public static AudioComponent Audio
{
get
{
if (_audio == null)
{
_audio = GameEntry.GetComponent<AudioComponent>();
}
return _audio;
}
}
private static AudioComponent _audio;
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using AlicizaX.Config.Runtime;
using AlicizaX.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取配置组件。
/// </summary>
public static ConfigComponent Config
{
get
{
if (_config == null)
{
_config = GameEntry.GetComponent<ConfigComponent>();
}
return _config;
}
}
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using AlicizaX.Event.Runtime;
using AlicizaX.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取事件组件。
/// </summary>
public static EventComponent Event
{
get
{
if (_event == null)
{
_event = GameEntry.GetComponent<EventComponent>();
}
return _event;
}
}
private static EventComponent _event;
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using AlicizaX.EventKit.Runtime;
using AlicizaX.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取事件组件。
/// </summary>
public static EventKitComponent EventKit
{
get
{
if (_eventkit == null)
{
_eventkit = GameEntry.GetComponent<EventKitComponent>();
}
return _eventkit;
}
}
private static EventKitComponent _eventkit;
}

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using AlicizaX.Runtime;
using AlicizaX.Fsm.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取有限状态机组件。
/// </summary>
public static FsmComponent Fsm
{
get
{
if (_fsm == null)
{
_fsm = GameEntry.GetComponent<FsmComponent>();
}
return _fsm;
}
}
private static FsmComponent _fsm;
}

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using AlicizaX.Localization.Runtime;
using AlicizaX.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取本地化组件。
/// </summary>
public static LocalizationComponent Localization
{
get
{
if (_localization == null)
{
_localization = GameEntry.GetComponent<LocalizationComponent>();
}
return _localization;
}
}
private static LocalizationComponent _localization;
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#if ENABLE_GAME_FRAME_X_NETWORK
using GameFrameX.Network.Runtime;
using GameFrameX.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取网络组件。
/// </summary>
public static NetworkComponent Network
{
get
{
if (_network == null)
{
_network = GameEntry.GetComponent<NetworkComponent>();
}
return _network;
}
}
private static NetworkComponent _network;
}
#endif

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using AlicizaX.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取对象池组件。
/// </summary>
public static ObjectPoolComponent ObjectPool
{
get
{
if (_objectPool == null)
{
_objectPool = GameEntry.GetComponent<ObjectPoolComponent>();
}
return _objectPool;
}
}
private static ObjectPoolComponent _objectPool;
}

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using AlicizaX.Runtime;
using AlicizaX.Procedure.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取流程组件。
/// </summary>
public static ProcedureComponent Procedure
{
get
{
if (_procedure == null)
{
_procedure = GameEntry.GetComponent<ProcedureComponent>();
}
return _procedure;
}
}
private static ProcedureComponent _procedure;
}

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using AlicizaX.Resource.Runtime;
using AlicizaX.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取Asset组件。
/// </summary>
public static ResourceComponent Resource
{
get
{
if (_resource == null)
{
_resource = GameEntry.GetComponent<ResourceComponent>();
}
return _resource;
}
}
private static ResourceComponent _resource;
}

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Runtime/GameApp.Scene.cs Normal file
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using AlicizaX.Runtime;
using AlicizaX.Scene.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取场景组件。
/// </summary>
public static SceneComponent Scene
{
get
{
if (_scene == null)
{
_scene = GameEntry.GetComponent<SceneComponent>();
}
return _scene;
}
}
private static SceneComponent _scene;
}

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using AlicizaX.Runtime;
using AlicizaX.Setting.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取配置组件。
/// </summary>
public static SettingComponent Setting
{
get
{
if (_setting == null)
{
_setting = GameEntry.GetComponent<SettingComponent>();
}
return _setting;
}
}
private static SettingComponent _setting;
}

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Runtime/GameApp.Timer.cs Normal file
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using AlicizaX.Runtime;
using AlicizaX.Timer.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取定时器组件。
/// </summary>
public static TimerComponent Timer
{
get
{
if (_timer == null)
{
_timer = GameEntry.GetComponent<TimerComponent>();
}
return _timer;
}
}
private static TimerComponent _timer;
}

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Runtime/GameApp.UI.cs Normal file
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using AlicizaX.Runtime;
using AlicizaX.UI.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取UI组件。
/// </summary>
public static UIComponent UI
{
get
{
if (_ui == null)
{
_ui = GameEntry.GetComponent<UIComponent>();
}
return _ui;
}
}
private static UIComponent _ui;
}

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Runtime/GameApp.cs Normal file
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using AlicizaX.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取游戏基础组件。
/// </summary>
public static BaseComponent Base
{
get
{
if (_base == null)
{
_base = GameEntry.GetComponent<BaseComponent>();
}
return _base;
}
}
private static BaseComponent _base;
}

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package.json Normal file
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{
"name": "com.alicizax.unity.entry",
"displayName": "Aliciza X Entry",
"category": "Aliciza X",
"description": "Aliciza X Entry",
"version": "1.0.1",
"unity": "2025.1",
"keywords": [
"Aliciza X"
],
"repository": {
"name": "com.alicizax.unity",
"url": "http://101.34.252.46:3000/AlicizaX/",
"type": "git"
},
"author": {
"name": "Yuliuren",
"email": "yuliuren00@gmail.com"
}
}

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