using AlicizaX.Runtime;
using AlicizaX.Fsm.Runtime;
public static partial class GameApp
{
///
/// 获取有限状态机组件。
///
public static FsmComponent Fsm
{
get
{
if (_fsm == null)
{
_fsm = GameEntry.GetComponent();
}
return _fsm;
}
}
private static FsmComponent _fsm;
}