#if UNITY_EDITOR using UnityEditor; internal static class GameAppStaticMemberReset { [UnityEditor.Callbacks.DidReloadScripts] private static void ResetAllEventContainers() { GameApp._base = null; GameApp._audio = null; GameApp._fsm = null; GameApp._localization = null; #if ALICIZAX_NETWORK GameApp._network = null; #endif GameApp._objectPool = null; GameApp._resource = null; GameApp._scene = null; GameApp._timer = null; GameApp._ui = null; } } #endif