#if ALICIZAX_FSM_SUPPORT using AlicizaX; using AlicizaX.Fsm.Runtime; public static partial class GameApp { /// /// 获取有限状态机组件。 /// public static IFsmModule Fsm { get { if (_fsm == null) { _fsm = ModuleSystem.GetModule(); } return _fsm; } } internal static IFsmModule _fsm; } #endif