#if ALICIZAX_FSM_SUPPORT
using AlicizaX;
using AlicizaX.Fsm.Runtime;
public static partial class GameApp
{
///
/// 获取有限状态机组件。
///
public static IFsmModule Fsm
{
get
{
if (_fsm == null)
{
_fsm = ModuleSystem.GetModule();
}
return _fsm;
}
}
internal static IFsmModule _fsm;
}
#endif