using UnityEngine; using UnityEngine.Scripting; namespace Luban { /// /// 防止代码运行时发生裁剪报错。将这个脚本添加到启动场景中。不会对逻辑有任何影响 /// [Preserve] public class LubanCroppingHelper : MonoBehaviour { void Start() { _ = typeof(Luban.BeanBase); _ = typeof(Luban.EDeserializeError); _ = typeof(Luban.SerializationException); _ = typeof(Luban.SegmentSaveState); _ = typeof(Luban.ByteBuf); _ = typeof(Luban.StringUtil); } } }