45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
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using System;
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using AlicizaX.Audio.Runtime;
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using AlicizaX.Editor;
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using UnityEditor;
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namespace AlicizaX.Audio.Editor
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{
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[CustomEditor(typeof(AudioComponent))]
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internal sealed class AudioComponentInspector : GameFrameworkInspector
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{
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private SerializedProperty m_InstanceRoot = null;
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private SerializedProperty m_AudioMixer = null;
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private SerializedProperty m_AudioGroupConfigs = null;
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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serializedObject.Update();
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AudioComponent t = (AudioComponent)target;
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EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode);
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{
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EditorGUILayout.PropertyField(m_InstanceRoot);
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EditorGUILayout.PropertyField(m_AudioMixer);
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EditorGUILayout.PropertyField(m_AudioGroupConfigs, true);
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}
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EditorGUI.EndDisabledGroup();
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serializedObject.ApplyModifiedProperties();
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Repaint();
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}
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private void OnEnable()
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{
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m_InstanceRoot = serializedObject.FindProperty("m_InstanceRoot");
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m_AudioMixer = serializedObject.FindProperty("m_AudioMixer");
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m_AudioGroupConfigs = serializedObject.FindProperty("m_AudioGroupConfigs");
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}
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}
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}
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