com.alicizax.unity.framework/Runtime/ABase/MemoryPool/MemoryPool.cs

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using System;
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namespace AlicizaX
{
/// <summary>
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/// 内存池。保留旧 API 签名,内部转发到 MemoryPool&lt;T&gt; / MemoryPoolRegistry。
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/// </summary>
public static partial class MemoryPool
{
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private static bool _enableStrictCheck;
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/// <summary>
/// 获取或设置是否开启强制检查。
/// </summary>
public static bool EnableStrictCheck
{
get => _enableStrictCheck;
set => _enableStrictCheck = value;
}
/// <summary>
/// 获取内存池的数量。
/// </summary>
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public static int Count => MemoryPoolRegistry.Count;
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/// <summary>
/// 获取所有内存池的信息。
/// </summary>
public static MemoryPoolInfo[] GetAllMemoryPoolInfos()
{
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return MemoryPoolRegistry.GetAllInfos();
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}
/// <summary>
/// 清除所有内存池。
/// </summary>
public static void ClearAll()
{
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MemoryPoolRegistry.ClearAll();
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}
/// <summary>
/// 从内存池获取内存对象。
/// </summary>
public static T Acquire<T>() where T : class, IMemory, new()
{
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return MemoryPool<T>.Acquire();
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}
/// <summary>
/// 从内存池获取内存对象。
/// </summary>
public static IMemory Acquire(Type memoryType)
{
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return MemoryPoolRegistry.Acquire(memoryType);
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}
/// <summary>
/// 将内存对象归还内存池。
/// </summary>
public static void Release(IMemory memory)
{
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MemoryPoolRegistry.Release(memory);
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}
/// <summary>
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/// 向内存池中预热指定数量的内存对象。
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/// </summary>
public static void Add<T>(int count) where T : class, IMemory, new()
{
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MemoryPool<T>.Prewarm(count);
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}
/// <summary>
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/// 向内存池中预热指定数量的内存对象。
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/// </summary>
public static void Add(Type memoryType, int count)
{
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MemoryPoolRegistry.Prewarm(memoryType, count);
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}
/// <summary>
/// 从内存池中移除指定数量的内存对象。
/// </summary>
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public static void Remove<T>(int count) where T : class, IMemory, new()
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{
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int target = MemoryPool<T>.UnusedCount - count;
MemoryPool<T>.Shrink(target);
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}
/// <summary>
/// 从内存池中移除指定数量的内存对象。
/// </summary>
public static void Remove(Type memoryType, int count)
{
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MemoryPoolRegistry.RemoveFromType(memoryType, count);
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}
/// <summary>
/// 从内存池中移除所有的内存对象。
/// </summary>
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public static void RemoveAll<T>() where T : class, IMemory, new()
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{
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MemoryPool<T>.ClearAll();
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}
/// <summary>
/// 从内存池中移除所有的内存对象。
/// </summary>
public static void RemoveAll(Type memoryType)
{
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MemoryPoolRegistry.ClearType(memoryType);
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}
}
}