com.alicizax.unity.framework/Runtime/GameApp/GameApp.Audio.cs

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2026-03-18 15:39:23 +08:00
using AlicizaX;
using AlicizaX.Audio.Runtime;
public static partial class GameApp
{
/// <summary>
/// 获取声音组件。
/// </summary>
public static IAudioModule Audio
{
get
{
if (_audio == null)
{
_audio = ModuleSystem.GetModule<IAudioModule>();
}
return _audio;
}
}
internal static IAudioModule _audio;
}