com.alicizax.unity.framework/Runtime/ABase/Event/IEventArgs.cs

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using System;
using System.Runtime.CompilerServices;
using Unity.IL2CPP.CompilerServices;
namespace AlicizaX
{
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public delegate void InEventHandler<T>(in T evt) where T : struct, IEventArgs;
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public interface IEventArgs { }
public static class EventInitialSize<T> where T : struct, IEventArgs
{
public static int Size = 4; // default
}
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}