com.alicizax.unity.framework/Runtime/Localization/LocalizationComponent.cs

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using UnityEngine;
namespace AlicizaX.Localization.Runtime
{
/// <summary>
/// 本地化组件。
/// </summary>
[DisallowMultipleComponent]
[AddComponentMenu("Game Framework/Localization")]
public sealed class LocalizationComponent : MonoBehaviour
{
private ILocalizationService _mLocalizationService = null;
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public static string PrefsKey = Application.dataPath.GetHashCode() + "Language";
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[SerializeField] private string _language;
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internal void SetLanguage(string language)
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{
_language = language;
}
private void Start()
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{
_mLocalizationService = AppServices.GetOrCreateScope<AppScope>().Register(new LocalizationService());
if (_mLocalizationService == null)
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{
Log.Info("Localization manager is invalid.");
}
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#if UNITY_EDITOR
_language = UnityEditor.EditorPrefs.GetString(LocalizationComponent.PrefsKey, "None");
#endif
_mLocalizationService.Initialize(_language);
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}
}
}