2025-09-05 19:46:30 +08:00
|
|
|
|
using System;
|
2026-04-28 11:31:58 +08:00
|
|
|
|
using AlicizaX;
|
2025-09-05 19:46:30 +08:00
|
|
|
|
|
|
|
|
|
|
namespace AlicizaX.Resource.Runtime
|
|
|
|
|
|
{
|
|
|
|
|
|
[Serializable]
|
2026-04-28 11:31:58 +08:00
|
|
|
|
public class LoadAssetObject : IMemory
|
2025-09-05 19:46:30 +08:00
|
|
|
|
{
|
2026-04-28 11:31:58 +08:00
|
|
|
|
public ISetAssetObject AssetObject { get; private set; }
|
|
|
|
|
|
public UnityEngine.Object AssetTarget { get; private set; }
|
2025-09-05 19:46:30 +08:00
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
|
|
public bool IsSelect { get; set; }
|
|
|
|
|
|
#endif
|
2026-04-28 11:31:58 +08:00
|
|
|
|
public static LoadAssetObject Create(ISetAssetObject obj, UnityEngine.Object assetTarget)
|
|
|
|
|
|
{
|
|
|
|
|
|
LoadAssetObject item = MemoryPool.Acquire<LoadAssetObject>();
|
|
|
|
|
|
item.AssetObject = obj;
|
|
|
|
|
|
item.AssetTarget = assetTarget;
|
|
|
|
|
|
return item;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void Clear()
|
2025-09-05 19:46:30 +08:00
|
|
|
|
{
|
2026-04-28 11:31:58 +08:00
|
|
|
|
AssetObject = null;
|
|
|
|
|
|
AssetTarget = null;
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
|
|
IsSelect = false;
|
|
|
|
|
|
#endif
|
2025-09-05 19:46:30 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
2025-11-18 11:27:23 +08:00
|
|
|
|
}
|