58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
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using System;
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using UnityEngine;
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namespace AlicizaX.UI.Runtime
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{
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[AttributeUsage(AttributeTargets.Class)]
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public class WindowAttribute : Attribute
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{
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/// <summary>
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/// 窗口层级
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/// </summary>
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public readonly UILayer WindowLayer;
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/// <summary>
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/// 全屏窗口标记。
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/// </summary>
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public readonly bool FullScreen;
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/// <summary>
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/// 延时关闭
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/// </summary>
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public readonly int CacheTime;
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/// <summary>
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///
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/// </summary>
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/// <param name="windowLayer">显示层级</param>
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/// <param name="fullScreen">是否全屏遮挡</param>
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/// <param name="cacheTime">缓存时间/s -1永久 0不 >=1生效</param>
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public WindowAttribute(UILayer windowLayer, bool fullScreen = false, int cacheTime = 0)
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{
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WindowLayer = windowLayer;
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FullScreen = fullScreen;
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CacheTime = cacheTime;
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}
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}
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[AttributeUsage(AttributeTargets.Class)]
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public class UIResAttribute : Attribute
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{
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public readonly string ResLocation;
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public readonly EUIResLoadType ResLoadType;
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public UIResAttribute(string location, EUIResLoadType loadType)
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{
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ResLocation = location;
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ResLoadType = loadType;
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}
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}
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public enum EUIResLoadType:byte
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{
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Resources,
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AssetBundle
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}
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}
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