com.alicizax.unity.framework/Runtime/Debugger/DebuggerComponent.SettingsWindow.cs

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2025-09-05 19:46:30 +08:00
using UnityEngine;
namespace AlicizaX.Debugger.Runtime
{
public sealed partial class DebuggerComponent
{
private sealed class SettingsWindow : ScrollableDebuggerWindowBase
{
private DebuggerComponent m_DebuggerComponent = null;
private float m_LastIconX = 0f;
private float m_LastIconY = 0f;
private float m_LastWindowX = 0f;
private float m_LastWindowY = 0f;
private float m_LastWindowWidth = 0f;
private float m_LastWindowHeight = 0f;
private float m_LastWindowScale = 0f;
public override void Initialize(params object[] args)
{
m_DebuggerComponent = DebuggerComponent.Instance;
if (m_DebuggerComponent == null)
{
Log.Error("Debugger component is invalid.");
return;
}
m_LastIconX = Utility.PlayerPrefsX.GetFloat("Debugger.Icon.X", DefaultIconRect.x);
m_LastIconY = Utility.PlayerPrefsX.GetFloat("Debugger.Icon.Y", DefaultIconRect.y);
m_LastWindowX = Utility.PlayerPrefsX.GetFloat("Debugger.Window.X", DefaultWindowRect.x);
m_LastWindowY = Utility.PlayerPrefsX.GetFloat("Debugger.Window.Y", DefaultWindowRect.y);
m_LastWindowWidth = Utility.PlayerPrefsX.GetFloat("Debugger.Window.Width", DefaultWindowRect.width);
m_LastWindowHeight = Utility.PlayerPrefsX.GetFloat("Debugger.Window.Height", DefaultWindowRect.height);
m_DebuggerComponent.WindowScale = m_LastWindowScale = Utility.PlayerPrefsX.GetFloat("Debugger.Window.Scale", DefaultWindowScale);
m_DebuggerComponent.IconRect = new Rect(m_LastIconX, m_LastIconY, DefaultIconRect.width, DefaultIconRect.height);
m_DebuggerComponent.WindowRect = new Rect(m_LastWindowX, m_LastWindowY, m_LastWindowWidth, m_LastWindowHeight);
}
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
if (m_LastIconX != m_DebuggerComponent.IconRect.x)
{
m_LastIconX = m_DebuggerComponent.IconRect.x;
Utility.PlayerPrefsX.SetFloat("Debugger.Icon.X", m_DebuggerComponent.IconRect.x);
}
if (m_LastIconY != m_DebuggerComponent.IconRect.y)
{
m_LastIconY = m_DebuggerComponent.IconRect.y;
Utility.PlayerPrefsX.SetFloat("Debugger.Icon.Y", m_DebuggerComponent.IconRect.y);
}
if (m_LastWindowX != m_DebuggerComponent.WindowRect.x)
{
m_LastWindowX = m_DebuggerComponent.WindowRect.x;
Utility.PlayerPrefsX.SetFloat("Debugger.Window.X", m_DebuggerComponent.WindowRect.x);
}
if (m_LastWindowY != m_DebuggerComponent.WindowRect.y)
{
m_LastWindowY = m_DebuggerComponent.WindowRect.y;
Utility.PlayerPrefsX.SetFloat("Debugger.Window.Y", m_DebuggerComponent.WindowRect.y);
}
if (m_LastWindowWidth != m_DebuggerComponent.WindowRect.width)
{
m_LastWindowWidth = m_DebuggerComponent.WindowRect.width;
Utility.PlayerPrefsX.SetFloat("Debugger.Window.Width", m_DebuggerComponent.WindowRect.width);
}
if (m_LastWindowHeight != m_DebuggerComponent.WindowRect.height)
{
m_LastWindowHeight = m_DebuggerComponent.WindowRect.height;
Utility.PlayerPrefsX.SetFloat("Debugger.Window.Height", m_DebuggerComponent.WindowRect.height);
}
if (m_LastWindowScale != m_DebuggerComponent.WindowScale)
{
m_LastWindowScale = m_DebuggerComponent.WindowScale;
Utility.PlayerPrefsX.SetFloat("Debugger.Window.Scale", m_DebuggerComponent.WindowScale);
}
}
protected override void OnDrawScrollableWindow()
{
GUILayout.Label("<b>Window Settings</b>");
GUILayout.BeginVertical("box");
{
GUILayout.BeginHorizontal();
{
GUILayout.Label("Position:", GUILayout.Width(60f));
GUILayout.Label("Drag window caption to move position.");
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
{
float width = m_DebuggerComponent.WindowRect.width;
GUILayout.Label("Width:", GUILayout.Width(60f));
if (GUILayout.RepeatButton("-", GUILayout.Width(30f)))
{
width--;
}
width = GUILayout.HorizontalSlider(width, 100f, Screen.width - 20f);
if (GUILayout.RepeatButton("+", GUILayout.Width(30f)))
{
width++;
}
width = Mathf.Clamp(width, 100f, Screen.width - 20f);
if (width != m_DebuggerComponent.WindowRect.width)
{
m_DebuggerComponent.WindowRect = new Rect(m_DebuggerComponent.WindowRect.x, m_DebuggerComponent.WindowRect.y, width, m_DebuggerComponent.WindowRect.height);
}
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
{
float height = m_DebuggerComponent.WindowRect.height;
GUILayout.Label("Height:", GUILayout.Width(60f));
if (GUILayout.RepeatButton("-", GUILayout.Width(30f)))
{
height--;
}
height = GUILayout.HorizontalSlider(height, 100f, Screen.height - 20f);
if (GUILayout.RepeatButton("+", GUILayout.Width(30f)))
{
height++;
}
height = Mathf.Clamp(height, 100f, Screen.height - 20f);
if (height != m_DebuggerComponent.WindowRect.height)
{
m_DebuggerComponent.WindowRect = new Rect(m_DebuggerComponent.WindowRect.x, m_DebuggerComponent.WindowRect.y, m_DebuggerComponent.WindowRect.width, height);
}
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
{
float scale = m_DebuggerComponent.WindowScale;
GUILayout.Label("Scale:", GUILayout.Width(60f));
if (GUILayout.RepeatButton("-", GUILayout.Width(30f)))
{
scale -= 0.01f;
}
scale = GUILayout.HorizontalSlider(scale, 0.5f, 4f);
if (GUILayout.RepeatButton("+", GUILayout.Width(30f)))
{
scale += 0.01f;
}
scale = Mathf.Clamp(scale, 0.5f, 4f);
if (scale != m_DebuggerComponent.WindowScale)
{
m_DebuggerComponent.WindowScale = scale;
}
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
{
if (GUILayout.Button("0.5x", GUILayout.Height(60f)))
{
m_DebuggerComponent.WindowScale = 0.5f;
}
if (GUILayout.Button("1.0x", GUILayout.Height(60f)))
{
m_DebuggerComponent.WindowScale = 1f;
}
if (GUILayout.Button("1.5x", GUILayout.Height(60f)))
{
m_DebuggerComponent.WindowScale = 1.5f;
}
if (GUILayout.Button("2.0x", GUILayout.Height(60f)))
{
m_DebuggerComponent.WindowScale = 2f;
}
if (GUILayout.Button("2.5x", GUILayout.Height(60f)))
{
m_DebuggerComponent.WindowScale = 2.5f;
}
if (GUILayout.Button("3.0x", GUILayout.Height(60f)))
{
m_DebuggerComponent.WindowScale = 3f;
}
if (GUILayout.Button("3.5x", GUILayout.Height(60f)))
{
m_DebuggerComponent.WindowScale = 3.5f;
}
if (GUILayout.Button("4.0x", GUILayout.Height(60f)))
{
m_DebuggerComponent.WindowScale = 4f;
}
}
GUILayout.EndHorizontal();
if (GUILayout.Button("Reset Layout", GUILayout.Height(30f)))
{
m_DebuggerComponent.ResetLayout();
}
}
GUILayout.EndVertical();
}
}
}
}