2026-03-31 17:25:20 +08:00
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using AlicizaX.ObjectPool;
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2025-10-11 15:18:09 +08:00
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using UnityEngine;
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namespace AlicizaX
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{
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2026-04-22 13:04:31 +08:00
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2025-10-11 15:18:09 +08:00
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public sealed class ObjectPoolComponent : MonoBehaviour
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{
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2026-04-22 13:04:31 +08:00
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private IObjectPoolService _mObjectPoolService;
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2025-10-11 15:18:09 +08:00
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2026-04-22 13:04:31 +08:00
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public int Count => _mObjectPoolService.Count;
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2025-10-11 15:18:09 +08:00
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private void Awake()
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{
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2026-04-20 13:46:44 +08:00
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_mObjectPoolService = AppServices.RegisterApp(new ObjectPoolService());
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2026-04-22 13:04:31 +08:00
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Application.lowMemory += OnLowMemory;
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2025-10-11 15:18:09 +08:00
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}
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private void OnDestroy()
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{
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2026-04-22 13:04:31 +08:00
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Application.lowMemory -= OnLowMemory;
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2026-03-26 16:14:05 +08:00
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_mObjectPoolService = null;
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2025-10-11 15:18:09 +08:00
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}
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2026-04-22 13:04:31 +08:00
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private void OnLowMemory()
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{
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if (_mObjectPoolService is ObjectPoolService svc)
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svc.OnLowMemory();
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}
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2025-10-11 15:18:09 +08:00
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public ObjectPoolBase[] GetAllObjectPools(bool sort)
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{
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2026-03-26 16:14:05 +08:00
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return _mObjectPoolService.GetAllObjectPools(sort);
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2025-10-11 15:18:09 +08:00
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}
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}
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}
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