2025-11-18 16:15:11 +08:00
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using UnityEngine;
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namespace AlicizaX
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{
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[DisallowMultipleComponent]
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[AddComponentMenu("Game Framework/Procedure")]
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public sealed class ProcedureComponent : MonoBehaviour
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{
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private void Awake()
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{
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2026-03-26 16:14:05 +08:00
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AppServices.GetOrCreateScope<AppScope>().Register(new ProcedureService());
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2025-11-18 16:15:11 +08:00
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}
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}
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}
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