com.alicizax.unity.framework/Runtime/Procedure/ProcedureComponent.cs

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using UnityEngine;
namespace AlicizaX
{
[DisallowMultipleComponent]
[AddComponentMenu("Game Framework/Procedure")]
public sealed class ProcedureComponent : MonoBehaviour
{
private void Awake()
{
AppServices.GetOrCreateScope<AppScope>().Register(new ProcedureService());
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}
}
}