com.alicizax.unity.framework/Editor/GameObjectPool/PoolConfigScriptableObjectEditor.cs

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using UnityEditor;
using UnityEngine;
namespace AlicizaX
{
[CustomEditor(typeof(PoolConfigScriptableObject))]
public sealed class PoolConfigScriptableObjectEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
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if (GUILayout.Button("Open Editor", GUILayout.Width(160f), GUILayout.Height(28f)))
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{
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PoolConfigEditorWindow.Open((PoolConfigScriptableObject)target);
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}
}
}
}