com.alicizax.unity.framework/Editor/Localization/LocalizationConfiguration.cs

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2025-09-23 12:04:39 +08:00
using System.Collections.Generic;
using UnityEngine;
namespace AlicizaX.Localization.Editor
{
[AlicizaX.Editor.Setting.FilePath("ProjectSettings/LocalizationConfiguration.asset")]
public class LocalizationConfiguration : AlicizaX.Editor.Setting.ScriptableSingleton<LocalizationConfiguration>
{
[SerializeField] private List<string> LanguageTypes = new List<string>()
{
/// <summary>
/// 简体中文。
/// </summary>
"ChineseSimplified",
/// <summary>
/// 英语。
/// </summary>
"English",
/// <summary>
/// 日语。
/// </summary>
"Japanese",
/// <summary>
/// 俄语。
/// </summary>
"Russian",
};
public IReadOnlyList<string> LanguageTypeNames => LanguageTypes;
}
}