com.alicizax.unity.framework/Runtime/Procedure/ProcedureComponent.cs

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2025-11-18 16:15:11 +08:00
using UnityEngine;
namespace AlicizaX
{
[DisallowMultipleComponent]
[AddComponentMenu("Game Framework/Procedure")]
public sealed class ProcedureComponent : MonoBehaviour
{
private IProcedureModule _mProcedureModule = null;
private void Awake()
{
_mProcedureModule = ModuleSystem.RegisterModule<IProcedureModule, ProcedureModule>();
if (_mProcedureModule == null)
{
Log.Error("Procedure Module is invalid.");
return;
}
}
}
}